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AkitaInteractive
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Hachiko-Engine
A game engine built with love and care by Akita Interactive
MIT License
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Fix worm spawn onstart
#451
miquelmiro3
closed
2 years ago
1
Hotfix: Ranged attack crashing game on non boss levels.
#450
baransrc
closed
2 years ago
1
Implemented mesh outlining & added outlines to player, enemies, parasites and crystals.
#449
baransrc
closed
2 years ago
3
Enemy valid path
#448
miquelmiro3
closed
2 years ago
1
Feature/boss animations
#447
Erick9Thor
closed
2 years ago
2
Fix: enemies valid path
#446
Bernatmago
closed
2 years ago
1
Test: Updateable components optimization (0 fps gained pog)
#445
Bernatmago
closed
2 years ago
1
Test: multithread mesh collection (-5 fps gained for now pog)
#444
Bernatmago
closed
2 years ago
1
Update Assets
#443
monikamnc
closed
2 years ago
1
Add extra hp with magic parasyte
#442
Bernatmago
closed
2 years ago
2
Adding tour for level 2
#441
armandojaga
closed
2 years ago
2
Added the new effects and updated existing Explosive crystals
#440
EdwardRegasDuncan
closed
2 years ago
3
activate the boss without breaking the crystal cocoon
#439
EdwardRegasDuncan
closed
2 years ago
0
Fixed white band issue on SSAO texture.
#438
baransrc
closed
2 years ago
1
Fix enemy patrol
#437
VBoschMatas
closed
2 years ago
2
Audio: add gauntlet sounds
#436
Bernatmago
closed
2 years ago
4
Implemented new tutorial with sounds and controller detection
#435
Bernatmago
closed
2 years ago
4
Adding tour for level 1
#434
armandojaga
closed
2 years ago
1
Worm update bugfixing
#433
VBoschMatas
closed
2 years ago
1
Platforms obstacle fixed + crystal removed
#432
miquelmiro3
closed
2 years ago
2
Feature/boss animations
#431
Erick9Thor
closed
2 years ago
1
Add closing laser door to gauntlets on level 2.
#430
bernatgb
closed
2 years ago
5
[BLOCKING BOSS] Clean/removing unused assets
#429
VBoschMatas
closed
2 years ago
1
Updated lvl 2 FBX
#428
monikamnc
closed
2 years ago
1
Add hit effect to crystals
#427
Bernatmago
closed
2 years ago
1
Small adjustments
#426
miquelmiro3
closed
2 years ago
1
Implemented SSAO and "Recompile Shaders" Button on Editor.
#425
baransrc
closed
2 years ago
1
Improvement: readme and licenses update
#424
Bernatmago
closed
2 years ago
1
Obstacle on Laser (Gauntlet 2, Level 2)
#423
Izenz
closed
2 years ago
1
Gamepad idle does not reset player orientation
#422
miquelmiro3
closed
2 years ago
1
Boss jumps after chasing for too long
#421
Izenz
closed
2 years ago
1
Updated Controls of the menu and materials of lvl 2
#420
monikamnc
closed
2 years ago
1
Fix Monica feedback
#419
Bernatmago
closed
2 years ago
1
[BLOCK BOSS SCENE] Rotating lasers & Wall lasers different angles
#418
VBoschMatas
closed
2 years ago
1
[BLOCK SCENES] Sfx 2
#417
alvarosoppelsa
closed
2 years ago
1
[BLOCK_SCENES] Animated Hit VFX
#416
Izenz
closed
2 years ago
4
Improve dissolving
#415
VBoschMatas
closed
2 years ago
1
[BLOCK_SCENES] New VFX for worm split
#414
Erick9Thor
closed
2 years ago
3
Assets cleanup vol 1 + beetle texture update
#413
Bernatmago
closed
2 years ago
1
[BLOCK_SCENES] Adding death and victory screens
#412
miquelmiro3
closed
2 years ago
1
[BLOCK SCENES] Sfx
#411
alvarosoppelsa
closed
2 years ago
3
removed debug draw call
#410
EdwardRegasDuncan
closed
2 years ago
1
when player presses respawn, check for boss level then call scene load
#409
EdwardRegasDuncan
closed
2 years ago
1
[BLOCK_SCENES] Level 1 & 2 camera improvements + Level 1 Navmesh change
#408
VBoschMatas
closed
2 years ago
3
Boss crystalization in center
#407
miquelmiro3
closed
2 years ago
4
Enemy controller strikes again
#406
miquelmiro3
closed
2 years ago
1
Improve melee & bunch other combat changes
#405
VBoschMatas
closed
2 years ago
4
Fix: Translucid meshes are drawn after fog
#404
Bernatmago
closed
2 years ago
1
Implement gauntlets easy mode
#403
Bernatmago
closed
2 years ago
0
Add AudioManager reference in LevelManager
#402
alvarosoppelsa
closed
2 years ago
1
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