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Gamua
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Starling-Framework
The Cross Platform Game Engine
http://www.starling-framework.org
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Problem with the file name containing '@' symbol in the AssetManager
#1006
alevys
closed
6 years ago
1
Doc: Does RenderTexture.draw() still ignore filters on the object?
#1005
Adolio
closed
6 years ago
3
Image.bindScale9GridToTexture overrides automateSetupForTexture
#1004
brighttank
closed
6 years ago
4
letterSpacing does not applied to BitmapFont
#1003
urunky
closed
6 years ago
1
Bitmap font and TextField autoSize ignore lineHeight
#1002
soimy
opened
6 years ago
6
BitmapFont#type incorrect
#1001
Maligan
closed
6 years ago
1
set displayState and setAspectRatio
#1000
denisgl7
closed
6 years ago
2
FireFox 55 baselineConstrained Bug
#999
rtalon83
closed
6 years ago
6
Update AssetManager Bitmap font register and cleanup logic.
#998
soimy
closed
6 years ago
2
AssetManager.processXml should remove texture after all bitmap font registered.
#997
soimy
closed
6 years ago
6
Expose BitmapFont.arrangeChars?
#996
tconkling
closed
6 years ago
15
Shared context and default stencil reference value
#995
oddwhocanfly
closed
6 years ago
1
Multichannel Distance Field Fonts
#994
PrimaryFeather
closed
6 years ago
16
Something like Tween.hasEndValue() or Tween.hasProperty()
#993
esidegallery
closed
6 years ago
1
RenderTexture and mask can no longer be used in the same scene
#992
king514jy
closed
6 years ago
2
About RenderTexture
#991
king514jy
closed
6 years ago
4
Accidentally re-registering bitmap fonts can cause GPU memory increase
#990
NeoMarine
closed
6 years ago
2
Adobe stops flash support in 2020
#989
Gargo
closed
6 years ago
6
Can I get Starling.contentScaleFactorX and Starling.contentScaleFactorY?
#988
daicemirror
closed
6 years ago
1
Check context in Painter before disposing
#987
Liklainy
closed
6 years ago
8
Viewport scaling after reaching bottom 40 pixels of screen... systemChrome=none, transparent=true
#986
Ten90Studios
closed
6 years ago
5
Touch on container with glow filter
#985
CrazyFlasher
closed
5 years ago
1
Rounded Rectangle Weird Result
#984
jonathanhollander
closed
6 years ago
2
Glow filter changes TextField font color?
#983
CrazyFlasher
closed
6 years ago
12
Is it possible to bring back all the themes from previous release?
#982
born2net
closed
7 years ago
2
Mask overlay closes other display objects
#981
denisgl7
closed
6 years ago
8
Consider "suspendRendering" functionality?
#980
tconkling
closed
7 years ago
4
Suggestion: override platform in SystemUtil
#979
kevinfoley
closed
7 years ago
2
crash: Starling crash when leaving PC (Windows 10 64bit) on and goes into lock screen
#978
born2net
closed
7 years ago
2
Exceptions in Android app
#977
CrazyFlasher
closed
7 years ago
1
Introducing the Star polygon
#976
EhsanMarufi
closed
7 years ago
3
#2006 Out of bounds Error in 'Starling.isNativeDisplayObjectEmpty' function
#975
cgascons
closed
5 years ago
6
AssetManager causes crash?
#974
CrazyFlasher
closed
7 years ago
4
Best codec for playing mp4 videos
#973
CrazyFlasher
closed
5 years ago
6
Textures are not fully loaded
#972
CrazyFlasher
closed
7 years ago
7
Exception, while stage is resized
#971
CrazyFlasher
closed
7 years ago
4
The Inverted Mask Feature
#970
EhsanMarufi
closed
7 years ago
17
Sprite3D.isFlat() calculation does not take transformationMatrix3D adjustments into consideration
#969
Snky
opened
7 years ago
7
[Feature request] Add an easy way to batch multiple object using a custom Painer
#968
b005t3r
opened
7 years ago
1
requiresRedraw not always properly validated
#967
b005t3r
closed
7 years ago
4
Calling alignPivot() on Sprite3D does not trigger transformationMatrix revalidation
#966
b005t3r
closed
7 years ago
2
ANRs on Android
#965
neuronix
closed
7 years ago
9
Back buffer can be left in unknown state
#964
johncridges
closed
7 years ago
1
SystemUtil: added convenience methods
#963
kevinfoley
closed
7 years ago
3
Unable to load AGALMiniAssembler, for some reason....
#962
syberkitten
closed
7 years ago
2
Texture with frames
#961
Yaniko
closed
7 years ago
5
Employing the `numSides` parameter for elliptical gen methods
#960
EhsanMarufi
closed
7 years ago
1
Include the name of the class when throwing an error
#959
kevinfoley
closed
7 years ago
3
Add static functions to Image for binding a scale9Grid to a Texture
#958
kevinfoley
closed
7 years ago
2
better Object Oriented scheme
#957
EhsanMarufi
closed
7 years ago
5
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