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Gothic-UnZENity-Project
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Gothic-UnZENity
Community rebuild of classical Gothic 1 and 2 in Unity engine. Currently focusing on a native VR implementation.
GNU General Public License v3.0
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Quest log - v2
#177
JaXt0r
opened
11 hours ago
0
Feature/50 add quest log first iteration
#176
JaXt0r
opened
11 hours ago
0
README: Add image of Gothic gameplay in VR
#175
JaXt0r
opened
1 day ago
0
Use _hi.tga font from Gothic files
#174
JaXt0r
opened
4 days ago
1
SaveGame saving - v2
#173
JaXt0r
opened
2 weeks ago
0
Fix/ UI Camera activated only when in Dialog/chapter screen
#172
BoroBongo
opened
3 weeks ago
0
Dynamically updating lighting depending on Time of day
#171
BoroBongo
opened
3 weeks ago
0
Feature/30 savegame saving v1
#170
JaXt0r
closed
2 weeks ago
1
Feature/163 savegame loading v2
#169
JaXt0r
closed
2 weeks ago
1
attempt at a fix - initialising lights before worldCreation
#168
BoroBongo
closed
3 weeks ago
0
Load monsters - v2
#167
JaXt0r
opened
1 month ago
0
Feature 96/dialog subtitles
#166
BoroBongo
closed
1 month ago
1
Feature/133 load monsters
#165
JaXt0r
closed
1 month ago
1
APK signature - configure shared KeyStore for pipeline and main devs
#164
JaXt0r
opened
1 month ago
0
Savegame loading - v2
#163
JaXt0r
closed
2 weeks ago
0
Implement perception: PERC_ASSESSBODY
#162
JaXt0r
opened
1 month ago
0
Implement perception: PERC_ASSESSITEM
#161
JaXt0r
opened
1 month ago
0
Implement perception: PERC_ASSESSENEMY
#160
JaXt0r
opened
1 month ago
0
Implement perception: PERC_ASSESSFIGHTER
#159
JaXt0r
opened
1 month ago
0
ugly hotfix Continuous perceptions (even after Diego dialog)
#158
BoroBongo
closed
1 month ago
1
We need to call passive Perception Perc_ASSESSTALK rather than starting the dialog this way.
#157
JaXt0r
closed
1 month ago
0
fix: Npc armor adjustments for SoftSkinMeshes re-enabled.
#156
JaXt0r
closed
1 month ago
0
Feature/95 daedalus active perceptions - Assesslayer + AssessTalk
#155
JaXt0r
closed
1 month ago
0
Feature/75 async loading based on device refresh rate
#154
JaXt0r
closed
1 month ago
0
Add wave vertex displacement to water shader
#153
ThomasMountainborn
opened
1 month ago
0
Texture scale can be set incorrectly, possibly only on high res textures
#152
ThomasMountainborn
opened
1 month ago
0
Chunk merging creates results in gaps in the water
#151
ThomasMountainborn
opened
1 month ago
0
Feature/texture animation
#150
ThomasMountainborn
closed
1 month ago
0
Animate the water in the shader, rather than copying the textures.
#149
ThomasMountainborn
closed
1 month ago
0
Feature: texture animation
#148
JucanAndreiDaniel
closed
1 month ago
1
Fix some world chunks getting water shader
#147
ThomasMountainborn
closed
1 month ago
0
Feature/117 pre cache meshes
#146
JaXt0r
closed
1 month ago
1
Feature/11 glt pre cache meshes
#145
JaXt0r
closed
1 month ago
0
Feature/SkinnedMeshRenderer - use TextureArray as well
#144
JaXt0r
closed
1 month ago
1
Eat items (Omnomnom) - v1
#143
JaXt0r
opened
1 month ago
0
Feature/106 alter mesh of backpack
#142
JaXt0r
closed
1 month ago
0
Bugfix/use vr device in editor mode
#141
JaXt0r
closed
1 month ago
1
add(GameConfiguration.PreselectWorldToSpawn): Define world to spawn player into.
#140
JaXt0r
closed
1 month ago
1
New model for backpack
#139
ThielHater
closed
1 month ago
1
Some world chunks are marked as water and NPCs have meaty armor
#138
JaXt0r
opened
1 month ago
0
Feature/117 refactor scene handling
#137
JaXt0r
closed
1 month ago
1
Refactor: Scene loading logic - 2024
#136
JaXt0r
closed
1 month ago
0
Feature/gothic 2 initial support
#135
JaXt0r
closed
1 month ago
1
fix(AbstractMeshBuilder): MeshCache is now handling multiple meshes p…
#134
JaXt0r
closed
1 month ago
1
Load monsters
#133
JaXt0r
closed
1 month ago
0
Lock picking v2
#132
JaXt0r
opened
2 months ago
0
Loading performance: Disable Mesh + VOBs during loading
#131
JaXt0r
closed
1 month ago
1
Handle high resolution textures
#130
ThomasMountainborn
opened
2 months ago
0
Optimized resource usage
#129
ThomasMountainborn
closed
2 months ago
1
Audio memory consumes about 800MB - optimize caching
#128
JaXt0r
closed
2 months ago
1
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