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Gothic-UnZENity-Project
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Gothic-UnZENity
Fan project recreating Piranha Bytes' evergreens Gothic I and Gothic II in Unity Engine. Currently focussing on VR.
GNU General Public License v3.0
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Occlusion Culling for VOBs removes Meshes when HVR Player is used
#72
JaXt0r
opened
2 hours ago
0
Some NPCs spawn with wrong rotation
#71
JaXt0r
opened
2 hours ago
0
Remote grabbing an object should ignore physics until it's in our hands
#70
JaXt0r
opened
9 hours ago
0
update(.gitignore): Marked local GameConfigurations as do-not-commit.
#69
JaXt0r
closed
8 hours ago
0
Update HVRFocus - Dynamically attach it to all meshes of an object
#68
JaXt0r
opened
9 hours ago
0
Highlighting objects shouldn't use HVRGrabbable if they're to push or just to "execute"
#67
JaXt0r
opened
9 hours ago
0
Highlight objects pointed at + show its name
#66
JaXt0r
closed
2 hours ago
1
Feature/64 add conditional showhide of inspector properties
#65
JaXt0r
closed
3 days ago
3
Add conditional show/hide of Inspector properties
#64
JaXt0r
closed
3 days ago
1
Feature/57 show vobnpc name when pointing towards
#63
JaXt0r
closed
10 hours ago
1
Bugfix/world loading
#62
JaXt0r
closed
5 days ago
1
chore: reformat code according the style guide
#61
lmichaelis
closed
5 days ago
2
Check proper usage of _new Material()_ and Renderer.material.Set*()
#60
JaXt0r
opened
1 week ago
0
Inventory - recognize batches of items
#59
JaXt0r
opened
1 week ago
0
Fix: HVR main menu
#58
JaXt0r
closed
6 days ago
0
Show Vob/NPC name and highlight it when pointing towards
#57
JaXt0r
closed
2 hours ago
0
FeatureFlags are now moved to GameConfig - Reflect this inside Builder/Runner
#56
JaXt0r
opened
1 week ago
0
Feature/load savegame - Items and player location
#55
JaXt0r
closed
6 days ago
5
Added dependency for HVR-DeviceSimulator
#54
JaXt0r
closed
1 week ago
0
Feature/npc spawn on top of each other
#53
JaXt0r
closed
6 days ago
2
Implement NPC culling
#52
JaXt0r
opened
2 weeks ago
0
Aggro NPCs
#51
JaXt0r
opened
2 weeks ago
0
Add quest log - first iteration
#50
JaXt0r
opened
2 weeks ago
0
HVR: optimize item grabbing
#49
JaXt0r
opened
2 weeks ago
4
HVR: Optimize ladder settings
#48
JaXt0r
opened
2 weeks ago
0
HVR-Pipeline
#47
JaXt0r
opened
2 weeks ago
0
Implement inventory - first iteration
#46
JaXt0r
opened
2 weeks ago
2
Implement Marvin Mode - Interaction and first example commands
#45
JaXt0r
opened
2 weeks ago
0
Enable GitHub runner for releases
#44
JaXt0r
opened
2 weeks ago
0
Bugfix - Check if Daedalus Symbol has return type
#43
JucanAndreiDaniel
closed
2 weeks ago
1
Bugfix - Properly unload mainmanu scene.
#42
JucanAndreiDaniel
closed
2 weeks ago
0
Implement lightmaps
#41
ThomasMountainborn
opened
2 weeks ago
0
Performance: Move from UnityEvent to C#-Action
#40
JaXt0r
opened
2 weeks ago
0
Refactor Global State
#39
JaXt0r
closed
1 week ago
10
Feature/27 coding standards
#38
JaXt0r
closed
2 weeks ago
2
`AssetCache` refactor
#37
lmichaelis
closed
2 weeks ago
0
Daedalus VM crashes with OC NPCs with Stackoverflow exception
#36
JaXt0r
closed
2 weeks ago
0
Dialog: Update UI
#35
JaXt0r
opened
3 weeks ago
1
DialogTrigger: point towards NPC to start discussion
#34
JaXt0r
opened
3 weeks ago
0
LoadingScene isn't rendered when "NewGame" or "LoadGame" is clicked
#33
JaXt0r
closed
2 weeks ago
1
Lock picking
#32
JaXt0r
opened
3 weeks ago
0
Implement trade system
#31
JaXt0r
opened
3 weeks ago
0
Implement G1 savegame creation - Items + Hero position
#30
JaXt0r
opened
3 weeks ago
0
HVR: Fix in game menu usage
#29
JaXt0r
opened
3 weeks ago
0
Implement G1 savegame loading - Items + Hero position
#28
JaXt0r
closed
6 days ago
0
Draft, document, and integrate coding standards
#27
JaXt0r
closed
2 weeks ago
3
HVR: Create HVRDeviceSimulator
#26
JaXt0r
closed
1 week ago
1
HVR: Fix main menu usage
#25
JaXt0r
closed
6 days ago
1
Load menu from Daedalus C_Menu
#24
JaXt0r
opened
3 weeks ago
1
HVR: Door opening - Update physics
#23
JaXt0r
opened
3 weeks ago
0
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