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HansKristian-Work
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vkd3d-proton
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
GNU Lesser General Public License v2.1
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The First Descendant - dx12 error on IntelArc
#2042
PadTrick
opened
1 day ago
4
vkd3d: Remove multi-blits for present interval.
#2041
HansKristian-Work
closed
2 days ago
0
vkd3d: Get rid of default BufferCount latency optimization in swapchain.
#2040
HansKristian-Work
closed
2 days ago
0
The game does not select the right graphics card
#2039
bubba-champion
opened
3 days ago
3
Swapchain format query memoization
#2038
HansKristian-Work
closed
4 days ago
0
tests: Mark very thin textures with many levels as bugged on Vega.
#2037
HansKristian-Work
closed
4 days ago
1
Fix test failure on small texture size test on Polaris.
#2036
HansKristian-Work
closed
5 days ago
0
tests: Fix test bug when vrs tier 1 is not supported.
#2035
HansKristian-Work
closed
5 days ago
0
Validate that resolve format is actually supported before we try creating views.
#2034
HansKristian-Work
closed
5 days ago
0
heavy artifacts in ghost of tsushima
#2033
XxRiKxX
closed
6 days ago
4
Invalid Vulkan usage in test_multisample_resolve_strongly_typed
#2032
hakzsam
closed
5 days ago
0
Arma Reforger Heavy Foliage Artifacting
#2031
kit-the-cat-skelanimal-plush
opened
1 week ago
9
tests: stop skipping Task+Mesh DGC tests with RADV
#2030
hakzsam
closed
1 week ago
0
Planar formats, part 3: Implement planar formats
#2029
doitsujin
closed
5 days ago
0
Planar formats, part 2: Handle subsampled planes and plane view aspects
#2028
doitsujin
closed
5 days ago
0
Planar formats, part 1: Tests
#2027
doitsujin
closed
6 days ago
0
tests: Add copy test for depth <-> color edge cases.
#2026
HansKristian-Work
closed
1 week ago
0
tests: Check correct uav_offset in amplification indirect state test.
#2025
HansKristian-Work
closed
1 week ago
0
Implement frame rate limiter
#2024
doitsujin
closed
1 week ago
0
vkd3d: Handle multiple direct draws for mesh shaders.
#2023
HansKristian-Work
closed
1 week ago
0
Horizon Zero Dawn GOG crashes on start
#2022
ianare
closed
2 weeks ago
2
Kingdom Hearts -HD 1.5+2.5 ReMix- New Game videos do not work
#2021
AJuujarvi
closed
5 days ago
2
Add vkd3d_counted_by
#2020
Joshua-Ashton
closed
1 week ago
1
VKD3D-Proton 1.1-3029 not works for Death Stranding Director's Cut on Proton/Proton-GE
#2019
AlvaroDavi5
closed
2 weeks ago
9
vkd3d: Print build commit using a fixed width format.
#2018
Saancreed
closed
2 weeks ago
0
Fix multiple issues and inconsistencies in log message formats
#2017
Saancreed
closed
2 weeks ago
1
Elden Ring (1245620) crashes on Intel Arc when opening menus since commit 423b939
#2016
Vinjul1704
opened
3 weeks ago
10
Dead By Daylight - GPU utilization too high compared to windows
#2015
VeilSilence
opened
3 weeks ago
2
Implement frame statistics
#2014
doitsujin
closed
1 week ago
0
Ghost of Tsushima - Particle effects and bloom
#2013
shelterx
opened
4 weeks ago
2
Monster Hunter World (DX12 High) Artifacting, Render Issues, then GPU Hang/Crash -> reset
#2012
robobenklein
opened
1 month ago
3
Changelog for 2.13.
#2011
HansKristian-Work
closed
1 month ago
0
Avatar: Frontiers of Pandora no Nvidia Frame Generatin or HDR
#2010
Schrotty74
opened
1 month ago
4
Expose Shader Model 6.8
#2009
doitsujin
closed
1 month ago
0
Ghost of Tsushima - Enabling Nvidia Reflex causes stutter/freezes
#2008
shelterx
closed
2 weeks ago
14
trying to debug ray tracing dragon dogma 2
#2007
andrew-ld
opened
1 month ago
4
vkd3d: Fix stray invalid SSBO being generated.
#2006
HansKristian-Work
closed
1 month ago
0
Disable VRS when depth-stencil is exported from shader.
#2005
HansKristian-Work
closed
1 month ago
0
Support sRGB compute resolve
#2004
doitsujin
closed
1 month ago
0
Glitchy hair rendering with VRS in Senua's Saga: Hellblade 2
#2003
runar-work
closed
1 month ago
1
vkd3d: Improve reporting of rendering-related format features.
#2002
doitsujin
closed
1 month ago
0
Arma Reforger: map is invisible when using "hardware antialiasing" option
#2001
OlegAckbar
closed
1 month ago
6
tests: Add test for mismatched render target sizes.
#2000
doitsujin
closed
1 month ago
0
ci: Update CI actions
#1999
Blisto91
closed
1 month ago
0
Add VKD3D_FRAME_RATE environment variable
#1998
Tiagoquix
closed
1 week ago
15
Hades II black screens with working audio and in-game cursor on NVIDIA 555.42.02
#1997
matte-schwartz
closed
1 month ago
3
vkd3d: Don't warn for some legitimate uses of latency handles.
#1996
HansKristian-Work
closed
1 month ago
0
Unreal Editor for Fornite : Menu disappear
#1995
mrdev023
closed
1 month ago
3
dxil-spirv: Update submodule.
#1994
HansKristian-Work
closed
1 month ago
9
vkd3d: Add more sophisticated barrier bisect support.
#1993
HansKristian-Work
closed
1 month ago
0
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