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Joe91
/
fun-bots
A highly customizable and configurable bot mod for your Venice Unleashed Battlefield 3 server.
https://discord.gg/zNk3qCzk6x
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Bots do not use vehicles in Rush and issue on Grand Baazar Rush
#339
THHeisenberg
opened
3 days ago
1
Is this really how it suppose to be ? Probably a bug
#336
mostfurious
closed
1 week ago
3
Update cn_CN.lua
#335
Augustakit
closed
2 months ago
0
split Bot update function into multiple functions
#334
FlashHit
closed
4 months ago
0
Assault Bots without defibs will stand ontop of dead teammates trying to revive them
#333
Simber1
closed
4 months ago
1
Delay smoke / flare usage
#332
Joe91
closed
2 days ago
1
Knife and Takedown does not work with the real hitboxes
#331
Joe91
opened
5 months ago
0
Update cn_CN.lua
#330
Augustakit
closed
5 months ago
0
Bot behavior: take position/ defend objective
#329
FlashHit
closed
6 months ago
1
Bots react to grenades
#328
FlashHit
opened
6 months ago
1
Bots revive bots
#327
FlashHit
closed
5 months ago
2
Add post revive delay
#326
FlashHit
closed
6 months ago
0
Some miscellaneous improvements
#325
tagener-noisu
closed
7 months ago
0
seine crossing bots pool party (stuck)
#324
toba-zz
closed
6 months ago
3
Fix bots getting stuck between the base and first capture point
#323
tagener-noisu
closed
8 months ago
5
Refactor: Move the 'fun-bots-helper' to a repo and add as a submodule
#322
Firjens
closed
5 months ago
2
Mod itself unknowningly corrupted my .map file
#320
koopa990
closed
9 months ago
3
Failure to be compatible with new server command
#319
Augustakit
closed
6 months ago
3
Navigation fixes
#318
tagener-noisu
closed
11 months ago
1
Add config option to randomize bots' attachments
#317
koopa990
opened
11 months ago
0
Delay spawn of Bots in Jets
#315
Joe91
closed
2 days ago
1
Change target waypoint distance for air vehicles
#314
tagener-noisu
closed
11 months ago
0
Bot stuck defib
#313
koopa990
closed
6 months ago
2
Force dead\awaiting to spawn bots on base path connected to one MCOM remaining
#312
koopa990
opened
1 year ago
1
Update cn_CN.lua
#311
Augustakit
closed
1 year ago
0
Upgraded Chinese
#310
Augustakit
closed
1 year ago
1
Bots unknowningly walk instead of following traces movement | Tank having trouble with first node
#309
koopa990
closed
1 year ago
1
Auto Label Finder
#308
koopa990
opened
1 year ago
0
Auto kill bots that have unknown current objective
#307
koopa990
closed
1 year ago
5
Some maps in Squadrush mode are invalid.
#306
Augustakit
closed
1 year ago
1
Gun Master Bots infinite M-SAW
#305
koopa990
closed
1 year ago
1
Path editor Loop and Reverse
#304
koopa990
closed
1 year ago
1
Use TOW in IFVs
#303
tagener-noisu
closed
1 year ago
1
Vehicle aim adjustments
#302
Legacy7K
closed
1 year ago
1
Don't throw grenades when the enemy is too close
#301
tagener-noisu
closed
1 year ago
3
Implement teleporting to the edge of a trace
#300
tagener-noisu
closed
1 year ago
1
Rubberbanding (2.8.0-dev5)
#299
Legacy7K
closed
1 year ago
10
Game crash at end of match (2.8.0-dev5)
#298
Legacy7K
closed
1 year ago
2
Bots walk on vehicle paths
#297
tagener-noisu
closed
1 year ago
7
Vehicle perks and weapons
#295
tagener-noisu
closed
1 year ago
1
Menu not showing GUI
#294
Kitsuneet
closed
1 year ago
2
Bots can't handle guns in Gun Master
#292
koopa990
closed
1 year ago
9
Crash report
#290
Augustakit
closed
1 year ago
18
Update cn_CN.lua
#289
Augustakit
closed
1 year ago
0
routine in bot can crash server on end round
#288
iamadeadpixel
closed
1 year ago
10
Add “temporarily stop moving” option in ALT “bot command” menu
#287
DefSw0rd
opened
1 year ago
1
I can't play the MP_Subway map in funbot 2.7.1
#286
SunFlowerXiXi
closed
3 days ago
12
Crashed And I collect some log
#284
lijingjian001
closed
1 year ago
1
Wrong Death Kill Alert
#283
Augustakit
closed
1 year ago
2
Bots don't damage each other nor the player.
#282
HoracioKingston
closed
1 year ago
11
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