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KatekovAnton
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MACS-docs
Documentation and specifications for MACs built-in scripting system
https://www.facebook.com/groups/1420889268172393/
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Unable to X-fer Gold
#192
ConstantTrue
closed
3 weeks ago
1
Add notification when a unit is being disabled
#191
Malakia1
opened
1 month ago
0
Save single player and editor files in the cloud so they can be used cross platform
#190
Malakia1
opened
2 months ago
0
Rocket Launcher attack issue
#189
iindex
closed
3 weeks ago
1
[Editor] Resources are regenerated every time you open a saved editor file.
#188
Malakia1
closed
3 weeks ago
1
[Editor] [suggestion] Allow zeroplayer to place Alien units
#187
Malakia1
closed
3 weeks ago
1
[Editor] The coordinates are not displayed in the editor (ingame they are implemented)
#186
Malakia1
opened
3 months ago
0
[editor] Save the editor game with no resources generated, when reloading it resources are randomly generated.
#185
Malakia1
closed
3 weeks ago
1
Battery/Energy consumption sometimes incorrect (when factories finish their job?)
#184
KatekovAnton
closed
3 weeks ago
3
Ability to prioritize gaining fuel surplus in energy management.
#183
Malakia1
closed
4 months ago
1
XFer in complex plan does not check available creadits
#182
KatekovAnton
closed
3 months ago
1
Mines and bridges
#181
iindex
closed
5 months ago
3
Replace mines option for miners
#180
iindex
closed
3 weeks ago
1
Base power management
#179
iindex
opened
9 months ago
0
power forecast is based on max factory energy consumption
#178
iindex
closed
4 months ago
0
Multiple mining stations required for a single power station
#177
KatekovAnton
closed
10 months ago
1
Ghosts of subs remain and look as if they are actually there after the fog is cleared
#176
KatekovAnton
closed
10 months ago
1
Localization label fall back
#175
iindex
closed
3 weeks ago
1
Complex plan gold return
#174
KatekovAnton
closed
3 weeks ago
1
Factory automatic building speed swith
#173
iindex
closed
1 year ago
1
Ukrainian language in the list of languages
#172
iindex
closed
1 year ago
0
Additional game options screen
#171
iindex
closed
1 year ago
5
Laying unit menu disappears
#170
iindex
closed
1 year ago
1
Lay connector & road simultaniously
#169
iindex
opened
1 year ago
0
Uniset download feature
#168
iindex
opened
1 year ago
0
Wrong data on the unit panel
#167
KatekovAnton
closed
1 year ago
1
Fix localizations
#166
KatekovAnton
closed
1 year ago
1
get localizations from server
#165
iindex
opened
1 year ago
0
Units language localization display issue
#164
iindex
closed
10 months ago
3
Ukrainian localization
#163
iindex
closed
1 year ago
0
Possible movement highlighter for enemy units
#162
iindex
closed
1 year ago
2
Finished building bug
#161
cugi1
closed
1 year ago
2
3 bugs in one save
#160
cugi1
closed
1 year ago
2
AI planes trying to find infiltrator by pushing him on the ground
#159
cugi1
closed
1 year ago
1
AI stuck after end turn 18.1.0-beta4
#158
cugi1
closed
1 year ago
2
Save game bug
#157
cugi1
opened
1 year ago
2
AI bug on edges of the map
#156
cugi1
closed
1 year ago
1
Upgrade unit bug
#155
cugi1
closed
1 year ago
2
Infiltrator bug
#154
cugi1
closed
1 year ago
1
Bigger unit panel for big screens
#153
KatekovAnton
closed
3 weeks ago
0
Clearly mark which unit is moving, for units that have pending movement at the end of the turn.
#152
Malakia1
closed
1 year ago
1
The Checkmark indicating when a research is finished reappears when exiting and reentering the game.
#151
Malakia1
opened
1 year ago
0
Disable fast moves during turn replay when "fast units" option is enabled.
#150
Malakia1
opened
1 year ago
0
Forecast/Stats Window: Add "Fuel"
#149
Slobjok
opened
1 year ago
1
Unit-List Window: When opening window / changing tab: Scroll to selected unit
#148
Slobjok
closed
1 year ago
2
add search by name feature in all units window
#147
iindex
closed
1 year ago
3
Constructor should be able to build a mining station even if there is only a resource with "1"
#146
Slobjok
closed
1 year ago
1
Move and shot mechanics modification
#145
iindex
closed
1 year ago
4
Move "play instantly" to the first page
#144
KatekovAnton
opened
1 year ago
0
[Suggestion] Require at least 1 full movement point for entering a building or transport.
#143
Malakia1
opened
1 year ago
0
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