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Looooong
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Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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aliasing and no effect in unity 2022.3.9f
#75
wqaetly
opened
10 months ago
0
Implement voxel volume cascades
#74
Looooong
opened
1 year ago
0
'VisibleLight' does not contain a definition for 'localToWorld'
#73
laurentopia
opened
3 years ago
2
bringing over voxelraytracing work...
#72
jeske
closed
3 years ago
0
Voxelraytracing
#71
jeske
closed
3 years ago
0
Fix camera clear flags not handled properly in fallback rendering
#70
Looooong
closed
4 years ago
0
Add support for OnRenderObject callback
#69
Looooong
closed
4 years ago
0
Add support for Camera.current
#68
Looooong
closed
4 years ago
0
Fix freezing when starting editor
#67
Looooong
closed
4 years ago
0
Improve voxel visibility function
#66
Looooong
closed
4 years ago
0
Remove redundant matrix multiplication in voxelization step
#65
Looooong
closed
4 years ago
0
[Question] Use case of voxel GI
#64
ghost
closed
4 years ago
8
Add Usage to Readme
#63
Looooong
closed
4 years ago
0
Add at least minimal docs
#62
andybak
closed
4 years ago
1
Improve cone tracing direction selection
#61
Looooong
closed
4 years ago
0
Can't get transparency working
#60
Ilya1709
opened
4 years ago
1
Add indirect lighting modifier
#59
Looooong
closed
4 years ago
0
Use Handles to check whether to draw gizmos or not
#58
Looooong
closed
4 years ago
0
Only render Game camera with VXGI attached
#57
Looooong
closed
4 years ago
0
Fix camera stacking
#56
Looooong
closed
4 years ago
0
Fix draw gizmos in Game View
#55
Looooong
closed
4 years ago
0
Upgrade to Unity 2019
#54
Looooong
closed
4 years ago
0
Add backers to README
#53
Looooong
closed
4 years ago
0
Fix render transparent forward pass without camera depth texture
#52
Looooong
closed
4 years ago
0
Particle system functionality
#51
daalta
closed
4 years ago
7
Move shader IDs to ShaderIDs
#50
Looooong
closed
4 years ago
0
Refactor VXGI renderer
#48
Looooong
closed
4 years ago
0
Add box filter to mipmap generator
#47
Looooong
closed
4 years ago
0
Refactor mipmapper and voxel shader
#46
Looooong
closed
4 years ago
0
Add angle-based falloff for spot light
#45
Looooong
closed
4 years ago
0
Rework mipmap filtering algorithm
#44
Looooong
closed
4 years ago
0
Fix light injection when throttling cone tracing
#43
Looooong
closed
4 years ago
0
Render each light source seperately, which depends on its influence rectangle on the screen
#42
Looooong
opened
4 years ago
0
Execute command buffers attached to Camera event
#41
Looooong
closed
4 years ago
0
Refactor profile sampling
#40
Looooong
closed
4 years ago
0
Optimize and refactor voxel shader
#39
Looooong
closed
4 years ago
0
Optimize lighting
#38
Looooong
closed
4 years ago
0
Add default particle material
#37
Looooong
closed
4 years ago
0
Add demo to README
#36
Looooong
closed
4 years ago
0
Fix light source injection
#35
Looooong
closed
4 years ago
0
Add VXGI/Particles/Standard Unlit shader
#34
Looooong
closed
4 years ago
0
Update README
#33
Looooong
closed
4 years ago
0
Complete the light injections
#32
Looooong
closed
4 years ago
0
How to display Text in VXGI
#31
Wenzy--
opened
4 years ago
4
Poping particles shadows on dynamic mesh
#30
Wenzy--
opened
4 years ago
7
Is it possible to set the VXGI's resolution?
#29
Wenzy--
closed
4 years ago
4
Light intensity defaulting to 10 at runtime
#28
00alia00
opened
5 years ago
1
Newest branch's color problem
#27
Wenzy--
closed
4 years ago
3
Fix inverted GrabCopy
#26
Looooong
closed
5 years ago
0
Depth of field in PostProcess has some display bug
#25
Wenzy--
closed
5 years ago
3
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