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Looooong
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Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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Switch to built-in G-Buffer generator
#24
Looooong
closed
5 years ago
0
Add Spherical Harmonics pass and environment settings
#23
Looooong
closed
5 years ago
0
How to hide the emissive object but remain the lighting effect?
#22
Wenzy--
closed
4 years ago
2
NormalMap and HeightMap assign not working
#21
Wenzy--
closed
5 years ago
6
Add support for post-processing stack
#20
Looooong
closed
5 years ago
4
Add default material and shader
#19
Looooong
closed
5 years ago
0
PostProcessingV2 not working on VXGI
#18
Wenzy--
closed
5 years ago
9
How to set enviroment lighting
#17
Wenzy--
closed
5 years ago
10
Refactor deferred rendering passes
#16
Looooong
closed
5 years ago
0
Implement nearest-depth upsampling
#15
Looooong
closed
5 years ago
14
Reorganize G-Buffers
#14
Looooong
closed
5 years ago
0
Add dynamic batching
#13
Looooong
closed
5 years ago
0
Create FUNDING.yml
#12
Looooong
closed
5 years ago
0
Remove G-buffer pass and unused keywords
#11
Looooong
closed
5 years ago
0
#7 - Make use of SRP Batcher with Constant Buffers
#10
Looooong
closed
5 years ago
0
SRP-VXGI Discussion Thread
#9
jeske
opened
5 years ago
29
Reorganize file structure
#8
Looooong
closed
5 years ago
0
Make use of SRP Batcher with Constant Buffers
#7
Looooong
closed
5 years ago
0
Sample skybox from lighting setting
#6
Looooong
closed
5 years ago
0
use compute instead of geometry shaders
#5
jeske
opened
5 years ago
18
Organize into Unity package
#4
Looooong
closed
5 years ago
0
improve README - which unity version? is this usable today, or tech demo?
#3
jeske
closed
4 years ago
4
VR Support
#2
ddutchie
opened
5 years ago
12
Doesn't work with Unity 2018.3.0f2
#1
tusharsankhala
closed
5 years ago
14
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