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MineInAbyss
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Mobzy
Config-driven custom mobs for Spigot using ECS
https://mineinabyss.com/Mobzy/
MIT License
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Fix for mobs dropping exp/drops when they shouldnt
#69
Boy0000
closed
3 years ago
0
Fix cooking drops
#68
Boy0000
closed
3 years ago
0
Allow setting approximate per mob limit.
#67
Derongan
closed
3 years ago
1
1.17 Update + ModelEngine support
#66
0ffz
closed
3 years ago
0
Make flame bows cook mob drops
#65
c-sig
closed
3 years ago
0
Have suffocating mobs dont drop EXP or drops
#64
Boy0000
closed
3 years ago
1
Mobs spawning in water when whitelisted block is beneath
#62
Boy0000
closed
3 years ago
1
Random mobdrops and EXP orbs on the ground
#61
Boy0000
closed
3 years ago
1
Random mobdrops and EXP orbs
#60
Boy0000
closed
3 years ago
0
Fix spawn region serialization
#59
0ffz
closed
3 years ago
0
Use ECS for mob spawns
#58
0ffz
closed
3 years ago
1
Conditional PathfinderGoal
#57
0ffz
opened
3 years ago
0
All flying mobs have borked spawns
#56
Boy0000
closed
3 years ago
2
Add burst projectile support
#55
Norazan
closed
3 years ago
0
Add onDamaged event
#54
Norazan
closed
3 years ago
0
Add "should ignore armor" boolean to !<geary:deal_damage>
#53
Boy0000
closed
3 years ago
6
Have mob shoot projectiles depending on pathfinding
#52
Boy0000
opened
3 years ago
2
Make mobs able to apply potioneffects to themselves on certain actions
#51
Boy0000
closed
3 years ago
0
Add support for other entitiy projectiles like Lingering Potions
#50
Boy0000
opened
3 years ago
0
Custom Projectiles damage the mob that fires it if beneath it.
#49
Boy0000
closed
3 years ago
1
Change custom projectile accuracy to use Gaussian random instead of Uniform random
#48
Norazan
opened
3 years ago
1
Low movementspeed doesnt trigger model change
#47
Boy0000
closed
2 years ago
2
Projectile accuracy
#46
Norazan
closed
3 years ago
0
Prefabs
#45
0ffz
closed
3 years ago
0
NPE When getting killed by a custom mob
#44
0ffz
closed
3 years ago
0
MobHitbox not detecting projectiles correctly
#63
Boy0000
closed
3 years ago
0
Movement speed on swimming mobs only affects vertical component
#43
0ffz
closed
2 years ago
0
Controlling tempt behaviour (i.e. carrot on a stick)
#42
0ffz
closed
2 years ago
1
behaviour:float doesn't affect flying mobs
#41
Boy0000
closed
2 years ago
0
Throw accuracy
#40
0ffz
closed
3 years ago
7
CustomEntity and GearyComponent interface updates
#39
0ffz
closed
3 years ago
0
Prevent clientside hitbox packets
#38
0ffz
closed
2 years ago
0
prevent entities w/ PreventRiding component from riding vehicles
#37
pixelfac
closed
3 years ago
3
NPC minecart kidnapping
#36
0ffz
closed
3 years ago
2
Custom projectiles
#35
Norazan
closed
3 years ago
0
Remove references to MobComponent, which does not exist anymore
#34
Norazan
closed
3 years ago
1
Change command executors from singleton objects to instantiated class
#33
Derongan
closed
3 years ago
0
Better MoveControllers for flying and swimming mobs
#32
0ffz
opened
3 years ago
0
Moved player entity registration to Geary
#31
Norazan
closed
3 years ago
0
Fix max nearby spawns
#30
0ffz
closed
3 years ago
0
New potioneffect system negates normal damage
#29
Boy0000
closed
4 years ago
1
Merge ECS-dev back into master
#28
0ffz
closed
4 years ago
0
Behaviour, Attribute, and other component bundles
#27
0ffz
closed
3 years ago
1
Automatically generated documentation for all the components
#26
0ffz
closed
3 years ago
0
Right click interactions cause damage to mobs
#25
0ffz
closed
4 years ago
0
PathfinderGoal which picks randomly from a list of subgoals
#24
0ffz
opened
4 years ago
0
Only ambient sounds play in 1.16
#23
0ffz
closed
4 years ago
0
Goal-Oriented Action Planners
#22
0ffz
opened
4 years ago
0
Prevent (arrow) damage from behind component
#21
0ffz
closed
3 years ago
1
Potion effect on attack component
#20
0ffz
closed
3 years ago
0
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