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Noah2610
/
deathfloor
Work-in-progress Mega Man inspired game.
MIT License
2
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Add ForeignEntityAction
#91
Noah2610
closed
3 years ago
0
Update entity config markdown docs
#90
Noah2610
opened
3 years ago
0
Exported tiles should include relative tileset filepath instead of only tileset name
#89
Noah2610
closed
3 years ago
0
Entity config variant size field isn't applied
#88
Noah2610
opened
4 years ago
0
Jump animations logic
#87
Noah2610
closed
3 years ago
3
Player crouch
#86
Noah2610
closed
4 years ago
1
Entity config variables
#85
Noah2610
closed
3 years ago
1
ControlPlayerJumpSystem shouldn't do actual jumping logic
#84
Noah2610
opened
4 years ago
1
Load enemy sprite render with sprite ID 0
#83
Noah2610
closed
4 years ago
0
Player should kill velocity when they stop moving on ground
#82
Noah2610
closed
4 years ago
1
Multiple playable characters
#81
Noah2610
opened
4 years ago
0
Merchants and collectables
#80
Noah2610
opened
4 years ago
0
Remove PhysicsData component, refactor player config
#79
Noah2610
closed
4 years ago
2
Refactor enemy entity configs with abstract configs and inheritance
#78
Noah2610
opened
4 years ago
2
OnSpawn event is never triggered if entity loads unloaded (off screen)
#77
Noah2610
opened
4 years ago
0
Create print warning helper function
#76
Noah2610
opened
4 years ago
0
Entity config inheritance chain
#75
Noah2610
closed
4 years ago
2
SFX
#74
hoichael
opened
4 years ago
1
Entity config conditional actions (`if`)
#72
Noah2610
closed
4 years ago
3
Player sprite should turn around instantly when walking in opposite direction
#71
Noah2610
closed
4 years ago
0
Add PlayerAction
#70
Noah2610
closed
4 years ago
0
Add LifecycleAction
#69
Noah2610
closed
4 years ago
0
Add DeathOnContact component
#68
Noah2610
closed
4 years ago
1
Add DeathAfterDelay component
#67
Noah2610
closed
4 years ago
1
Enemy animations being reset on variant switch
#66
hoichael
closed
4 years ago
1
Add EntityConfig variant stack
#65
Noah2610
closed
4 years ago
1
Add EntityConfig to player and player bullets
#64
Noah2610
closed
4 years ago
1
Events should only trigger for loaded entities
#63
Noah2610
closed
4 years ago
0
Audio manager
#62
Noah2610
opened
4 years ago
0
Set default variant in entity config
#61
Noah2610
closed
4 years ago
0
Root entity config events are reset when switching variant
#60
Noah2610
opened
4 years ago
1
Multiple hitboxes on the same entity for different collision tags
#59
hoichael
closed
4 years ago
2
Set default sprite orientation
#58
hoichael
closed
4 years ago
1
Add OnAnimationEnd event
#57
Noah2610
closed
4 years ago
2
Fix OnDeath event
#56
Noah2610
opened
4 years ago
1
Player healthbar styling
#55
Noah2610
opened
4 years ago
0
Add Init action
#54
Noah2610
closed
4 years ago
0
Footsteps
#53
Noah2610
opened
4 years ago
0
Abilities
#52
Noah2610
closed
4 years ago
1
Line-of-sight detection
#51
Noah2610
opened
4 years ago
0
Moving platforms
#50
Noah2610
closed
4 years ago
0
Interactables
#49
Noah2610
closed
4 years ago
2
Enemy configs cleanup
#48
Noah2610
opened
4 years ago
0
Level files cleanup
#47
Noah2610
opened
4 years ago
0
Shared spritesheet RON files
#46
Noah2610
opened
4 years ago
0
Enemy ledge turn
#45
Noah2610
closed
4 years ago
3
Disable logic for dying entities
#44
Noah2610
closed
4 years ago
1
Increase tile loading distance
#43
hoichael
opened
4 years ago
1
Basic enemy death animation / bullet destroy animation
#42
hoichael
closed
4 years ago
1
Enemies should maintain walking direction while being knockbacked
#41
hoichael
opened
4 years ago
0
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