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ShadowApex
/
godot-go
Go language bindings for the Godot Engine's GDNative API.
MIT License
364
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31
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does it support Godot v4?
#55
ardawan
opened
1 year ago
1
Has this project ceased maintenance?
#54
Yakumo-Yukari
closed
3 years ago
2
Has this branch stopped developing?
#53
yunfengwangluo
opened
3 years ago
4
KinematicBody2D Move and Collide crashes game
#52
Trey2k
opened
3 years ago
0
Compiling for iOS and Android
#51
naqvijafar91
opened
4 years ago
0
Fixed issue with multiple arguments
#50
kohlten
opened
5 years ago
0
Windows compiled DLL closes without error Godot
#49
chiguireitor
opened
5 years ago
2
Problem passing multiple parameters to "RegisterMethod" registered method
#48
chiguireitor
opened
5 years ago
1
Probelm with AnimationPlayer (suspecting gd.Real does not translate well)
#47
mastern2k3
opened
5 years ago
6
Editor crashes after loading GDNative
#46
jog1t
opened
5 years ago
3
Path Error on Windows & gofmt error due to error generating type.
#45
vaiktorg
opened
5 years ago
0
Does not have a library for the current platform error
#44
FryDay
closed
12 months ago
1
Update README to be consistent with godot's
#43
Mobilpadde
opened
6 years ago
0
Doesn't compile under windows
#42
diocore
opened
6 years ago
3
Debugging
#41
bryab
opened
6 years ago
1
Error on android
#40
vahid-sohrabloo
opened
6 years ago
1
Question about running on mac.
#39
tealMage
opened
6 years ago
1
Crash on example DodgeTheCreeps
#38
1l0
opened
6 years ago
3
Readme example does not compile
#37
delaneyj
closed
6 years ago
2
Provide an example of using Go code for networking
#36
dobegor
closed
4 months ago
0
Fix Vector2.SetY()
#35
worrel
closed
6 years ago
1
[WIP] Generate direct call bindings
#34
worrel
opened
6 years ago
14
Update API & convert.go to 3.0_stable (fixes Pong example)
#33
worrel
closed
6 years ago
1
Bump version (compatible with Godot 3.0 beta 2)
#32
1l0
closed
6 years ago
1
Not work gdnative
#31
yakud
closed
6 years ago
7
Subtree merge
#30
1l0
closed
6 years ago
2
gdnative api change on godot tip
#29
capnm
closed
6 years ago
3
libgodot.so: undefined symbol: godot_rect3_get_shortest_axis_size
#28
lstep
closed
6 years ago
5
Default setting for GDNativeLibrary in Project Settings doesn't exist anymore?
#27
lstep
closed
6 years ago
2
It doesn't seem to make any sense, and cgo doesn't use go to develop games
#26
cjmxp
closed
6 years ago
1
compiling on OSX ?
#25
joeblew99
closed
6 years ago
9
nodePath & classes.go template updates, pong troubleshooting.
#24
pastaq
closed
7 years ago
0
Individual Class Files
#23
pastaq
closed
6 years ago
1
Added Color data type
#22
pastaq
closed
7 years ago
0
Rect2, Rect3, RID
#21
pastaq
closed
7 years ago
0
Added Quat data type
#20
pastaq
closed
7 years ago
0
Added singleton handling.
#19
pastaq
closed
7 years ago
0
We did this on GHANG
#18
pastaq
closed
7 years ago
0
Implemented Basis data type.
#17
pastaq
closed
7 years ago
0
Fixed issues with vector type declarations.
#16
pastaq
closed
7 years ago
0
Vector3 Implementation
#15
pastaq
closed
7 years ago
0
Vector2 Wrapper Implementation
#14
pastaq
closed
7 years ago
0
cgo: darwin
#13
1l0
closed
7 years ago
0
Implement Signals
#12
ShadowApex
closed
6 years ago
0
Implement Godot Constants
#11
ShadowApex
opened
7 years ago
0
Implement Singletons Classes
#10
ShadowApex
closed
7 years ago
1
Identified requirements(depends) for all non built in godot types.
#9
pastaq
closed
7 years ago
0
Implement properties for Go classes
#8
ShadowApex
closed
6 years ago
0
Look into using maps instead of case/switch
#7
ShadowApex
opened
7 years ago
1
Returned a string to GDScript from go.
#6
pastaq
closed
7 years ago
0
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