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StjerneIdioten
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I3D-Blender-Addon
Rewriting the I3D blender addon from scratch and adding long-sought community features
GNU General Public License v3.0
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Merge objects to single mesh
#66
StjerneIdioten
closed
3 years ago
0
Build system appends '-dev' to version number
#65
StjerneIdioten
closed
4 years ago
1
FS Data path resolution not working with relative paths enabled
#64
tkralicek
closed
4 years ago
3
Update properties.py
#63
SuguruGT
closed
4 years ago
9
Update ui_attributes.py
#62
SuguruGT
closed
4 years ago
1
feat(blender): Bump version to blender 2.90
#61
StjerneIdioten
closed
4 years ago
1
Bones are exported with wrong orientations
#60
StjerneIdioten
closed
4 years ago
1
Linked duplicates of a skinned mesh are not exported properly
#59
StjerneIdioten
closed
4 years ago
2
Add textures without nodes
#58
crisan211
closed
4 years ago
1
Optimize DependencyGraph usage
#57
StjerneIdioten
opened
4 years ago
2
Improve stability of addon
#56
StjerneIdioten
closed
4 years ago
6
Problem with vehicleShader (StaticLight)
#55
crisan211
closed
4 years ago
3
Change xml library
#54
StjerneIdioten
closed
3 years ago
2
Compound Child cannot be checked when Rigidbody is static
#53
ssnd292
closed
4 years ago
0
Move settings to be accessed only through the i3d object
#52
StjerneIdioten
opened
4 years ago
0
Restrucure UI code files
#51
StjerneIdioten
closed
4 years ago
2
Some attributes enabled by default
#50
crisan211
closed
4 years ago
1
Problem with FillVolume
#49
crisan211
closed
4 years ago
13
Duplicate transform groups
#48
crisan211
closed
4 years ago
8
Problem with MergeGroups
#47
crisan211
closed
4 years ago
5
Plugin doesn't work in Blender 2.83.2
#46
crisan211
closed
4 years ago
3
Update
#45
stijnwop
closed
4 years ago
0
Update master with develop features
#44
StjerneIdioten
closed
4 years ago
0
Support for vertex weights
#43
kbrandwijk
closed
4 years ago
3
Support for user attributes
#42
kbrandwijk
closed
4 years ago
3
Explicit texture properties for use with custom shaders
#41
kbrandwijk
closed
4 years ago
4
GE crashes if merge group only has the root node
#40
StjerneIdioten
closed
4 years ago
0
Instancing not working properly, and too many verts
#39
kbrandwijk
closed
4 years ago
10
Code Refactor
#38
StjerneIdioten
closed
4 years ago
1
After export UV area gets streched on weird places
#37
ShermyPermy
closed
4 years ago
2
Exporting Several Meshes at once will only apply one material to all of them in i3d
#36
ssnd292
closed
4 years ago
2
Unittests for python module
#35
StjerneIdioten
opened
4 years ago
0
Property Presets for common mod types
#34
StjerneIdioten
closed
3 years ago
0
Export progress bar
#33
StjerneIdioten
closed
4 years ago
1
Update i3d mappings in supplied vehicle xml files
#32
StjerneIdioten
closed
4 years ago
1
Skinned meshes
#31
StjerneIdioten
closed
4 years ago
0
Merge groups
#30
StjerneIdioten
closed
4 years ago
0
Object selection mode
#29
StjerneIdioten
closed
4 years ago
0
Integrate buildin FS prefab visualization
#28
StjerneIdioten
closed
3 years ago
0
Import I3D Files
#27
StjerneIdioten
closed
3 years ago
4
Add vertex color to exporter
#26
kbrandwijk
closed
4 years ago
6
Vertex color?
#25
kbrandwijk
closed
4 years ago
8
Verbose option for debugging
#10
StjerneIdioten
closed
4 years ago
2
Smoothness is directly export from Roughness value of BSDF Shader
#11
ssnd292
closed
4 years ago
0
Splines/Paths/Curves should be converted to mesh objects upon export
#1
ssnd292
closed
3 years ago
1
Update file exporting paths to use new python functionality
#2
StjerneIdioten
opened
4 years ago
0
Path to material Shader and Variation should be editable in Blender
#3
ssnd292
closed
4 years ago
9
Support for relative paths
#12
StjerneIdioten
closed
4 years ago
1
Use selectable transforms instead of hardcoded transforms for export
#13
StjerneIdioten
closed
4 years ago
2
Convert connected non-*.dds textures and into *.dds at export
#4
ssnd292
closed
3 years ago
2
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