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Terasology
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LightAndShadow
Light & Shadow is an experimental game type set in a quirky Alice in Wonderland inspired setting
Apache License 2.0
8
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22
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refactor: merge packages
#209
ahv15
closed
3 years ago
2
fix: reintroduce Tasks dep
#208
jdrueckert
closed
3 years ago
0
build: remove unused dependencies
#207
keturn
closed
3 years ago
0
fix: adjust vertical alignment of inventory quickslot
#206
ZhouRicky
closed
3 years ago
1
Game crashes when configuring the world through the universe setup.
#205
ahv15
closed
3 years ago
1
refactor: adjust for restructured Health v2.0.0-SNAPSHOT
#204
skaldarnar
closed
3 years ago
0
feat: Prevent players from joining the larger team
#203
ahv15
closed
3 years ago
7
Raise Floating Platform so trees cannot penetrate/collide with it.
#202
maxjwebber
closed
3 years ago
2
feat: A basic implementation for an npc
#201
ahv15
opened
3 years ago
1
Merge Weapons Tutorial Branch to Master
#200
aguerrelli
closed
3 years ago
0
Request to Merge Weapon Tutorial Branch to Master
#199
aguerrelli
closed
3 years ago
0
stop trees from spawning on team bases by adding LaSTreeProvider and LaSExtraPositionFilters
#198
maxjwebber
closed
3 years ago
4
feat: Randomize player respawn location
#197
ahv15
closed
3 years ago
1
Update for engine PR #4600
#196
4Denthusiast
closed
3 years ago
0
chore: migrate off engine path
#195
pollend
closed
3 years ago
0
chore: migrate health off of engine
#194
pollend
closed
3 years ago
0
Randomize player respawn location
#193
ahv15
closed
3 years ago
9
Prevent player from dropping inventory items on respawn
#192
ahv15
closed
3 years ago
0
feat(JOML): cleanup imports
#191
pollend
closed
3 years ago
0
chore(JOML): remove unused ChunkMath imports, update copyright
#190
jdrueckert
closed
3 years ago
0
feat(JOML): migrate `LocationComponent`
#189
skaldarnar
closed
3 years ago
0
feat(JOML): cleanup imports and instance of JOMLUtil
#188
pollend
closed
3 years ago
0
feat(JOML): migrate BlockComponent and remove JOMlUtil
#187
pollend
closed
3 years ago
0
feat(JOML): migrate ClientParticleSystem
#186
pollend
closed
3 years ago
0
feat(JOML): migrate SpawnerSystem
#185
pollend
closed
3 years ago
0
chore: remove EnemySystem
#184
pollend
closed
3 years ago
1
chore(joml): migrate WorldGenerator#getSpawnPosition
#183
skaldarnar
closed
3 years ago
0
feat(JOML): migrate 2d facets to BlockArea
#182
pollend
closed
3 years ago
0
feat(JOML): migrate MagicDomeSystem
#181
pollend
closed
3 years ago
0
Update module.txt
#180
sanidhyaanand
closed
3 years ago
0
feat(BlockRegion): adjust for changes to BlockRegion
#179
skaldarnar
closed
3 years ago
0
feat(JOML): migrate world generation
#178
jdrueckert
closed
3 years ago
0
feat(JOML): migrate charactermovment
#177
pollend
closed
3 years ago
1
feat(JOML): migrate joml for BlockRegion
#176
jdrueckert
closed
3 years ago
0
feat(JOML): migrate player spawn component and logic
#175
pollend
closed
3 years ago
0
chore(JOML): align `MagicDomeSystem`
#174
jdrueckert
closed
3 years ago
0
fix: adjust height of player nametag
#173
skaldarnar
closed
4 years ago
0
feat(JOML): migrate CharacterTeleportEvent
#172
pollend
closed
4 years ago
1
fix: LaSFloraRasterizer references to deprecated `core` module
#171
jdrueckert
closed
4 years ago
0
feat(JOML): migrate card system
#170
pollend
closed
4 years ago
1
Knight model becomes invisible on coming close
#169
jdrueckert
opened
4 years ago
1
feat: remove minimap
#168
jdrueckert
closed
4 years ago
1
feat: Replace SurfaceHeightFacet with SurfacesFacet and ElevationFacet
#167
4Denthusiast
closed
4 years ago
0
remove deprecated blockfamily methods
#166
pollend
closed
4 years ago
0
feat(JOML): migrate action event
#165
pollend
closed
4 years ago
0
remove the mini map from LightAndShadow
#164
stefaniamak
closed
4 years ago
2
update direction of fool
#163
pollend
closed
4 years ago
0
gestalt v7
#162
DarkWeird
closed
3 years ago
1
Add a timer to indicate when the restart button gets enabled
#161
ahv15
closed
4 years ago
2
Allows all players to restart the game after 10 seconds
#160
ahv15
closed
4 years ago
6
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