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Themaister
/
parallel-rdp
A low-level Vulkan compute emulation of the N64 RDP
MIT License
151
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15
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Crash with push descriptors under MoltenVK
#64
jcm93
opened
4 days ago
0
Crash/lockup on AMD Windows
#63
loganmc10
closed
4 days ago
0
Crash when Nvidia shader cache is enabled
#62
Irityan
opened
1 month ago
6
Fix noise when used in second cycle
#61
rasky
closed
3 months ago
1
Perfect Dark crashes at startup
#60
bonniebear
opened
3 months ago
0
Filtering for textures/sprites
#59
Papermanzero
opened
4 months ago
0
how to compile this for pj64
#58
Benman2785
opened
5 months ago
2
Zelda OoT issues above 1x resolution
#57
Bluejinjo
opened
5 months ago
0
Vkon12 [vk1.2] compatibility report
#56
Squall-Leonhart
opened
7 months ago
4
Minor incompatibility with the new F3DEX3 microcode
#55
ariahiro64
closed
5 months ago
1
Textures glitch out on Intel Arc A770 (16GB)
#54
Azonnali
opened
1 year ago
2
Goldeneye 3D models garbled when too close
#53
Tasosgemah
opened
1 year ago
0
Zelda 2D elements scale issue
#52
Tasosgemah
opened
1 year ago
0
Failed to create swapchain (code: -13) on non-free NVIDIA 510
#51
SSUPII
closed
1 year ago
1
[Linux] Crashing at startup with latest Nvidia 525.60 drivers
#50
lpslucasps
opened
1 year ago
0
Load block does not transfer anything if too many texels are requested.
#49
rasky
closed
1 year ago
0
Shaking picture in Star Wars EP1 - Racer
#48
xiartic
closed
1 year ago
1
Snapdragon/Adreno support and Vulkan Extensions
#47
golivax
opened
1 year ago
0
Audio crackling problem
#46
lucasmr
closed
1 year ago
1
Garbled mess of colors using Vulkan on m64p/Ares.
#45
mysterystain
closed
1 year ago
6
Lock up in Top Gear Rally 2
#44
loganmc10
opened
2 years ago
0
Undefined behavior
#43
loganmc10
closed
1 year ago
0
Add external memory integration and GL integration sample.
#42
Themaister
closed
2 years ago
1
Crash on RDNA2 GPU.
#41
ghorshy
closed
1 year ago
5
Paper Mario pause screen background is incorrectly colored
#40
Mr-Wiseguy
closed
2 years ago
1
Incomplete pipelined TEX1 emulation
#39
rasky
opened
2 years ago
0
Incorrect Resolution Scaling
#38
DaRkL3AD3R
closed
2 years ago
2
Bottom of the 9th - blue tint
#37
loganmc10
closed
2 years ago
6
Assistance with native Vulkan rendering in m64p
#36
loganmc10
closed
2 years ago
3
Added option to force specific dither mode
#35
thekovic
opened
2 years ago
4
Refactor VI scanout to handle per-scanline register modification.
#34
Themaister
closed
2 years ago
0
DX11 for non-Vulkan GPUs
#33
TorutheRedFox
closed
2 years ago
2
Image bobbing
#32
thekovic
opened
2 years ago
3
Graphic Glitches in Majora's Mask
#31
Noble772
closed
3 years ago
1
Windows 8.1/7 support possible?
#30
MegaMech
closed
3 years ago
1
compile error: ‘numeric_limits’ is not a member of ‘std’
#29
Venemo
closed
2 years ago
1
Individual Overscan function for ParaLLEl-RDP
#28
Turaltay
closed
2 years ago
1
Perfect Dark - Lens Flare bug with Hi-Res enabled in-game
#27
DaRkL3AD3R
closed
2 years ago
2
"Failed to find memory type/allocate RDRAM" on beta Intel GPU drivers
#26
retroNUC
closed
2 years ago
4
[User Experience / Public Relation] What are those "new" SSAA features?
#25
philou-felin
closed
2 years ago
1
Interlace shaking in Indiana Jones
#24
loganmc10
closed
3 years ago
1
Crash in QueryPool::add_pool()
#23
loganmc10
closed
3 years ago
2
Mario 64 Painting transition doesn't work
#22
Tasosgemah
closed
3 years ago
0
Span overflow robustness
#21
Themaister
closed
3 years ago
0
macOS support through Granite or MoltenVK
#20
dbrll
opened
3 years ago
4
Out of Memory errors with internal resolutions > 1x
#19
rlyerly
opened
3 years ago
4
General Dither Toggle
#18
Finatra
opened
3 years ago
2
Horizontal Downsampling
#17
Finatra
opened
3 years ago
10
Add support for super sampled readback
#16
Themaister
closed
3 years ago
0
Issue with Factor 5 games at higher internal resolutions
#15
iSynic
opened
4 years ago
1
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