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X2CommunityCore
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X2ModBuildCommon
An improved XCOM 2 mod build system
MIT License
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Add RequiresXPACK=true only for WotC mods
#90
fearlessiron
opened
1 year ago
2
Make mod name configurable in build.ps1
#89
fearlessiron
closed
1 year ago
2
When building multiple script packages, Rebuild All is required
#88
Iridar
opened
1 year ago
0
Support for building vanilla mods with vanilla SDK
#87
Iridar
opened
2 years ago
0
`_CopyMissingUncooked` and shaders
#86
Xymanek
opened
2 years ago
0
Fixed path to clean.ps1 in README
#85
Xymanek
closed
2 years ago
0
Content options files list - better check
#84
Xymanek
opened
2 years ago
0
Added support for script-less mods
#83
Xymanek
closed
2 years ago
1
Asset cooking and vanilla game
#82
Xymanek
opened
2 years ago
1
Introduce "content script packages"
#81
Xymanek
opened
2 years ago
0
Clean task doesn't have access to build configuration/code
#80
Xymanek
opened
2 years ago
0
Asset cooker multithreading
#79
Xymanek
opened
2 years ago
0
Introduce an asset cooking bypass mode
#78
Xymanek
opened
2 years ago
0
Document the clean task
#77
Xymanek
opened
2 years ago
0
When a package has same name as base game one, the cooker uses the base game one
#76
Xymanek
opened
2 years ago
0
Warn if streaming textures were removed from current SF packages
#75
Xymanek
opened
2 years ago
0
Switch `PackagesToForceCookPerMap` from `+` to `.`
#74
Xymanek
opened
2 years ago
0
Handle assets in ContentForCook when asset cooking isn't configured
#73
Xymanek
opened
2 years ago
0
[Investigate] Shared secondary cooked assets
#72
Xymanek
opened
2 years ago
0
Invalid missingUncooked entries produce confusing error
#71
pledbrook
opened
2 years ago
0
Switched to DLC cooker for mod assets
#70
Xymanek
closed
2 years ago
0
`clean.ps1` is executed twice by ModBuddy integration
#69
Xymanek
opened
2 years ago
0
Support script-less mods
#68
Xymanek
closed
2 years ago
0
Pass `-DEFENGINEINI` to mod script compiler
#67
Xymanek
opened
2 years ago
0
Ignore maps for shader precompile check
#66
Xymanek
closed
2 years ago
0
Cease overwriting SDK config (use cli arg instead)
#65
Xymanek
closed
2 years ago
0
"Should precompile shaders" should not consider maps
#64
Xymanek
closed
2 years ago
0
Strange character in readme
#63
Sentenryu
opened
2 years ago
0
Syntax check config files
#62
robojumper
opened
3 years ago
2
Cease usage of SDK/XComGame/Config/DefaultEngine.ini
#61
Xymanek
closed
2 years ago
3
Remove /DCOPY:DA robocopy option
#60
pledbrook
closed
3 years ago
0
Added a check (and fail) for post-cooking SDK cleanup
#59
Xymanek
closed
3 years ago
0
Modbuddy crashes when trying to edit mod description
#58
Iridar
opened
3 years ago
1
Make path rewriting aware of IncludeSrc
#57
robojumper
closed
3 years ago
0
Fix mod project paths containing spaces
#56
robojumper
closed
3 years ago
3
Build fails for mods with spaces in their solution name
#55
chrishayesmu
closed
3 years ago
2
Build should fail when encountering errors in SDK cleanup
#54
robojumper
closed
3 years ago
0
Revert DLC cooking + some improvements
#53
Xymanek
closed
3 years ago
1
Fix erroneous logic test on collection maps
#52
pledbrook
closed
3 years ago
1
Fix build error when cooking maps
#51
pledbrook
closed
3 years ago
0
Property 'Length' not found on object error
#50
pledbrook
closed
3 years ago
0
Warn about a potential TFC duplication
#49
Xymanek
closed
3 years ago
2
Add option to mark mod script packages as always loaded for cooker
#48
Xymanek
opened
3 years ago
0
Account for dependencies when deciding what maps to cook
#47
Xymanek
opened
3 years ago
2
Switched to DLC cooking functionality
#46
Xymanek
closed
3 years ago
2
Path rewriting is ignorant of IncludeSrc
#45
Xymanek
closed
3 years ago
0
Create a repository with test projects
#44
robojumper
opened
3 years ago
0
Prototype for timestamp-hash based incremental build steps
#43
robojumper
opened
3 years ago
0
Changelog the 2nd
#42
robojumper
closed
3 years ago
0
Better way to include static contents into CookedPCConsole?
#41
Xymanek
opened
3 years ago
0
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