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ZDoom
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gzdoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[Feature] Amount reduction upon leaving a map for items without INVBAR flag
#2564
Blue-Shadow
closed
1 month ago
1
`NOTCONSUMABLE` inventory flag
#2563
Blue-Shadow
opened
1 month ago
6
build: fix build failure on ILP32
#2562
jengelh
closed
1 month ago
9
[BUG] Node cache and LevelPostProcessor
#2561
MrRaveYard
opened
1 month ago
0
Bug fix: blur sphere currently does not affect enemy aim
#2560
Kartinea
closed
1 month ago
0
Narrow Launcher check box clickable areas (address issue #2558)
#2559
Acts19quiz
closed
1 month ago
3
[BUG] Launcher checkbox selection frames are too big and overlap with each other.
#2558
Acts19quiz
closed
1 month ago
0
[BUG] [Linux] /opt/gzdoom/gzdoom: symbol lookup error: /opt/gzdoom/libzmusic.so.1: undefined symbol: FLAC__StreamEncoderInitStatusString
#2557
Pa9an
closed
1 month ago
4
SPF_ACTORSCALE for textured particles
#2556
MajorCooke
opened
2 months ago
6
[Feature] linux XDG Base Directory Specification compliance
#2555
pirate486743186
opened
2 months ago
0
[Feature] show the start up menu by default with one wad
#2554
pirate486743186
closed
2 months ago
3
[BUG] Sprite rolling weirdness
#2553
MajorCooke
closed
2 months ago
1
[BUG] Hosting a network game hangs with black screen (Mac OS X)
#2552
mroi-perso-49
opened
2 months ago
0
[BUG]
#2551
blackhand1001
closed
2 months ago
0
https://zdoom.org/downloads has incorrect links
#2550
theofficialgman
closed
2 weeks ago
1
MBF21 Compatibility Presets
#2549
XaserAcheron
closed
2 months ago
2
[Feature] g4.12.# Launcher lacks radio buttons
#2548
Acts19quiz
closed
2 months ago
1
Added missing checking for LOOKALLAROUND.
#2547
Ru5tK1ng
closed
2 months ago
0
SetSkin and GetSkinCount added to PlayerInfo class
#2546
jon-heard
opened
2 months ago
0
Fixed prediction not calling virtual Tick function
#2545
Boondorl
closed
2 months ago
0
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
#2544
RicardoLuis0
closed
2 months ago
0
Fixed ViewPos not properly backing up when predicting
#2543
Boondorl
closed
2 months ago
1
Reworked client network state handling
#2542
Boondorl
closed
1 week ago
4
Fixed weapon slots not resetting on unmorph
#2541
Boondorl
closed
2 months ago
0
Fixed "PrivateNetOf" function not checking for the entire B class pri…
#2540
DyNaM1Kk
closed
2 months ago
0
[BUG] Unable to play Eviternity II
#2539
wolfmanfp
closed
2 months ago
2
Reworked clientside movement prediction handling
#2538
Boondorl
closed
2 months ago
0
Player spawn fix in co-op new games
#2537
Boondorl
closed
2 months ago
0
Fixed changeskill being unnetworked
#2536
Boondorl
closed
2 months ago
0
View fixes when predicting
#2535
Boondorl
closed
2 months ago
0
Fixed incorrect automap arrow position in multiplayer
#2534
Boondorl
closed
2 months ago
0
Interpolation fix for clientside prediction
#2533
Boondorl
closed
2 months ago
0
[BUG] Pink title screens with Vulkan renderer in macOS
#2532
Aldwinbay
closed
2 months ago
5
[BUG] Eviternity 2 doesn't start
#2531
dezo2
closed
2 months ago
2
[BUG] Cannot compile on Fedora 40
#2530
hfc2x
closed
2 months ago
4
[BUG] Game selection/launcher window crashes (SDL_WaitEvent failed)
#2529
michaelneverwins
closed
2 months ago
2
Fixes for client network IDs
#2528
Boondorl
closed
2 months ago
2
[BUG] Cannot assign a variable from Level.SectorPortals
#2527
mc776
closed
2 months ago
3
[BUG] Can`t delete save files from GZDoom itself
#2526
RonDallas
closed
2 months ago
1
[Feature] Re-add verbose loading screen for 4.12
#2525
dxgldotorg
opened
2 months ago
6
Added ShouldShareItem() virtual
#2524
Boondorl
closed
2 months ago
0
- `-norun` now implies `-stdout` on Windows as it's useless without it
#2523
madame-rachelle
closed
2 months ago
0
ZDRay specs fix
#2522
nashmuhandes
closed
2 months ago
2
[BUG] [4.12] -norun no longer pauses at console, only closes the game
#2521
zhs2
closed
2 months ago
0
Attempt to fix skyinfo lifetime issue
#2520
Talon1024
closed
2 months ago
1
[BUG] Unable to disable VSync with Vulkan renderer: Game keeps rendering at 60 FPS even when told otherwise
#2518
Eonfge
opened
2 months ago
18
Handle Extra Args
#2517
RicardoLuis0
closed
2 months ago
0
[BUG] "Additional Parameters" in the new launcher does nothing
#2516
andOlga
closed
2 months ago
1
- dynamically import GetDpiForWindow from USER32.dll in case it does …
#2515
madame-rachelle
closed
2 months ago
2
Cleaned up network entity files
#2514
Boondorl
closed
2 months ago
1
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