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afritz1
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OpenTESArena
Open-source re-implementation of The Elder Scrolls: Arena.
MIT License
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New CMake configuration types
#208
afritz1
closed
3 years ago
0
In-progress fog rendering work
#207
afritz1
closed
3 years ago
0
(Request) Daggerfall-like cursor in view mode
#206
hfc2x
opened
3 years ago
6
FIND_PACKAGE(WildMidi)
#205
noabody
closed
3 years ago
2
48df428 "Fixed CMake warning with WildMIDI casing" breaks WildMidi detection in Arch Linux
#204
noabody
closed
3 years ago
8
I can't get music to work in debian
#203
pxsxs
closed
2 years ago
2
Not fully linux file system compatible
#202
VortexAcherontic
opened
3 years ago
5
Fog rendering and weather
#201
afritz1
opened
3 years ago
39
Chunk system
#200
afritz1
closed
3 years ago
1
SoftwareRenderer: Fix data race on flats.threadsDone
#199
Alucowie
closed
3 years ago
3
No text or parchment UI rendering on Raspberry Pi 4
#198
afritz1
closed
3 years ago
6
Last frame of entity animations might be sticking for an extra game frame
#197
afritz1
closed
1 year ago
2
Switch LevelData helper structs over to VoxelInstances
#196
afritz1
closed
3 years ago
0
0.12.0 Linux package does not contain `opentesarena-<version>` directory
#195
abelsromero
closed
3 years ago
5
Use TextureAssetReference with VoxelDefinitions for more flexible renderer texture handling
#194
afritz1
closed
3 years ago
0
Refactor OptionsPanel render() into smaller methods
#193
Thunderforge
closed
3 years ago
4
Improve renderer-independent texture format handling, and initial work on indirect texture assets
#192
afritz1
closed
3 years ago
0
Change CMake build types to Debug, ReleaseGeneric, and ReleaseNative
#191
afritz1
closed
3 years ago
2
Animation speed (original game issue, really)
#190
Digital-Monk
opened
3 years ago
10
In-progress changes to level definition design
#189
afritz1
closed
3 years ago
0
Add support for buffer reference in buffer view constructors
#188
afritz1
closed
1 year ago
9
Citizen color variations aren't close enough to original game
#187
afritz1
closed
3 years ago
7
Entity animation refactor
#186
afritz1
closed
3 years ago
1
Add buffer ref class for texture reference safety
#185
afritz1
closed
3 years ago
0
Texture manager refactor
#184
afritz1
closed
3 years ago
1
Voxel grid conversion phase 1
#183
afritz1
closed
3 years ago
0
Feature Request - Upscaling Filters
#182
enderandrew
opened
4 years ago
10
The Great Chunk System Conversion
#181
afritz1
closed
3 years ago
4
Add city entrance jingle
#180
afritz1
closed
4 years ago
4
Working Quaternions for stars and moons
#179
Digital-Monk
closed
3 years ago
18
Original game mechanics and Wiki discussion
#178
Allofich
opened
4 years ago
31
Incorrect .exe data offsets
#177
Allofich
closed
4 years ago
6
lambda parameter ‘miscAssets’ previously declared as a capture (World/ProvinceDefinition.cpp)
#176
GregTheMadMonk
closed
4 years ago
3
(Request) Quality of Life improvements to the local map
#175
Digital-Monk
opened
4 years ago
2
direction.isNormalized failure locks game
#174
Digital-Monk
closed
1 year ago
9
Check that quaternions are correct, and fix them if not
#173
afritz1
closed
3 years ago
13
Improve non-uniform 3D ray cast selection
#172
afritz1
opened
4 years ago
3
Re-implement fnmatch.h/.c to keep from needing GPL2 license
#171
afritz1
closed
4 years ago
22
Implementation of 3d positional audio
#170
Plettro
closed
4 years ago
2
Raycast
#169
faha223
closed
4 years ago
5
[Don't Merge] Added the start of some physics bounding volumes
#168
faha223
closed
1 year ago
1
Using your decompression routines
#167
hackerb9
closed
4 years ago
4
Implement 3D positional audio
#166
afritz1
closed
4 years ago
1
Implement better collision code
#165
afritz1
opened
4 years ago
0
Implement ray cast selection through non-uniform 3D grid
#164
afritz1
closed
4 years ago
3
Compilation error in Windows (Msys2): inlining failed in call to always_inline 'int _mm_extract_epi32(__m128i, int)
#163
abelsromero
closed
4 years ago
6
Add DPI-aware support
#161
afritz1
closed
3 years ago
3
Revise automap code for wilderness
#160
afritz1
closed
4 years ago
0
Added new features to the ListBox class and started a basic inventory list box
#159
MinganMuon
closed
4 years ago
0
[Don't merge] Add exclusive fullscreen mode
#158
afritz1
closed
2 years ago
2
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