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alexbatalov
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fallout2-re
Reverse engineered Fallout 2
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fallout2-re.exe
#128
taosecurity
opened
1 month ago
1
Fix mod on the incorrect struct field (compared to original exe)
#127
phobos2077
opened
3 months ago
0
"Bugs...? Dammit Gus! I'm a dessert chef, not a programmer."
#126
rickguedes
opened
3 months ago
0
Контрольные суммы разных версий Фолаута 1 и 2
#125
1vanK
opened
4 months ago
5
How to compile the code?
#124
Mulligan81
opened
1 year ago
1
Viablity for new original projects and total conversions?
#123
springheeledjack66
opened
1 year ago
1
Discord server or similar platform
#122
mikolaj-pirog
opened
1 year ago
5
Name some unnamed vars in combat.c
#121
mikolaj-pirog
closed
1 year ago
2
Rename world_map globals
#120
c6-dev
closed
1 year ago
0
improve Region readability and usage
#119
c6-dev
closed
1 year ago
0
improve Terrain readability
#118
c6-dev
closed
1 year ago
0
Improve CityInfo readability and usage
#117
c6-dev
closed
2 years ago
0
Improve loadsave readability
#116
MrCool92
closed
2 years ago
0
Skilldex wrong window position
#115
MrCool92
closed
2 years ago
0
Improve sound readability
#114
MrCool92
closed
2 years ago
0
Improve InterfaceFontDescriptor readability
#113
MrCool92
closed
2 years ago
0
Improve InterfaceFontGlyph readability
#112
MrCool92
closed
2 years ago
1
rename AiRetargetData
#111
c6-dev
closed
2 years ago
0
refactor STRUCT_510948
#110
c6-dev
closed
2 years ago
1
Update .gitignore
#109
ghost
closed
2 years ago
0
Improve readability in scriptsRequestElevator()
#108
alexeevdv
closed
2 years ago
0
Backport kills folder fix from CE
#107
alexeevdv
closed
2 years ago
0
FID_ANIM_TYPE macro
#106
alexeevdv
closed
2 years ago
0
SID_TYPE macro
#105
alexeevdv
closed
2 years ago
0
PID_TYPE macro
#104
alexeevdv
closed
2 years ago
0
Replace OBJECT_TYPE macro with FID_TYPE
#103
alexeevdv
closed
2 years ago
0
Replace magic number 24 with sizeof(Procedure)
#102
alexeevdv
closed
2 years ago
0
CritterManeuver enum
#101
alexeevdv
closed
2 years ago
0
Introduce CritterFlags
#100
alexeevdv
closed
2 years ago
0
OBJECT_TYPE macro
#99
alexeevdv
closed
2 years ago
3
Replace magic numbers in first argument of buildFid with enums
#98
alexeevdv
closed
2 years ago
0
Rename ScriptEvent->field_4 to ScriptEvent->fixedParam
#97
alexeevdv
closed
2 years ago
0
Rename Program->field_84 to Program->windowId
#96
alexeevdv
closed
2 years ago
0
Use VALUE_TYPE_MASK instead of magic numbers
#95
alexeevdv
closed
2 years ago
0
c_dfDIKeyboard can't be static because already defined as extern in dinput.h
#94
k3tamina
closed
1 year ago
0
MinGW fixes
#93
k3tamina
closed
1 year ago
0
Include assert.h to define static_assert macro
#92
k3tamina
closed
1 year ago
0
dbox.c/_save_file_dialog isn't complete
#91
k3tamina
closed
2 years ago
0
Incorrect death animation on flamethrower
#90
emxd
closed
2 years ago
0
Dermal Impact Implants don't improve resistance against explosion
#89
emxd
closed
2 years ago
0
Sergeant Granite's soldier potentially ignores a turret?
#88
emxd
closed
1 year ago
2
Community Edition
#87
alexbatalov
closed
1 year ago
3
Horrigan dialogue incorrectly triggered
#86
emxd
closed
2 years ago
1
Another crash when entering V13
#85
emxd
closed
2 years ago
0
Cyberdog when attacking keeps hitting himself
#84
emxd
closed
2 years ago
0
Some buttons blacked out
#83
emxd
closed
2 years ago
4
Game crashes on map exit
#82
emxd
closed
2 years ago
0
Game crashes on map load
#81
emxd
closed
2 years ago
0
Conversation not triggered
#80
emxd
closed
2 years ago
4
Elevator graphic buggy in Vault15
#79
emxd
closed
2 years ago
1
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