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bevyengine
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bevy
A refreshingly simple data-driven game engine built in Rust
https://bevyengine.org
Apache License 2.0
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Add a note to the on_unimplemented message for `QueryData` recommending `&T` and `&mut T`.
#16449
chescock
closed
4 days ago
1
check_doc workflow fails with "unexpected `cfg` condition name: `detailed_trace`"
#16448
alice-i-cecile
opened
4 days ago
0
`World::init_component` docs do not explain that components are generally automatically initialized
#16447
alice-i-cecile
opened
4 days ago
0
panic in `bevy_render::renderer::render_system` when running `/examples/3d/*`
#16445
smokracek
opened
5 days ago
2
deleted redundant example sampling_primitives.rs
#16444
I-Ruiz
closed
4 days ago
7
Correcting misspellings
#16443
hjklchan
closed
3 days ago
1
Add a `TimedCommand` helper
#16442
alice-i-cecile
closed
4 days ago
4
Fix adding a subtree of required components to an existing tree replacing shallower required component constructors
#16441
andriyDev
closed
3 days ago
0
AnimationEvent -> Event and other improvements
#16440
cart
closed
3 days ago
1
feat: mark some functions in bevy_math as const
#16439
DaAlbrecht
closed
2 days ago
2
2D transforms
#16438
BenjaminBrienen
closed
5 days ago
1
PlaneMeshBuilder: Different amounts of subdivisions in X and Z directions
#16437
ulmer-a
opened
6 days ago
0
Fix runtime required components not registering correctly
#16436
andriyDev
closed
5 days ago
1
Fix `required_by` updates for runtime required components
#16435
Jondolf
closed
6 days ago
1
Getting `QueryState` from immutable `World` reference
#16434
vil-mo
opened
6 days ago
1
Elide unnecessary lifetimes for WorldQuery impls
#16433
ItsDoot
closed
4 days ago
8
Back to Base Sets
#16432
andriyDev
opened
6 days ago
6
Fix `bevy_hierarchy` failing to compile without `reflect` feature
#16428
aecsocket
closed
6 days ago
2
Use multidraw for opaque meshes when GPU culling is in use.
#16427
pcwalton
opened
1 week ago
1
Update taffy requirement from 0.5 to 0.6
#16426
dependabot[bot]
closed
6 days ago
5
Revert most of #16222 and add gamepad accessors
#16425
cart
closed
6 days ago
0
Skybox in WASM
#16424
tomlikesnakes
closed
5 days ago
2
Opus support
#16423
JMS55
opened
1 week ago
1
Reactive components prototype
#16422
JMS55
opened
1 week ago
0
Add `gcd` module to `bevy_math`
#16421
bushrat011899
opened
1 week ago
6
Cold specialization
#16420
tychedelia
opened
1 week ago
0
remove gcd impl from bevy_render
#16419
atlv24
closed
1 week ago
6
Properly set accessible value on label nodes
#16418
DataTriny
closed
1 week ago
1
Deduplicate `register_inherited_required_components` since the logic is pretty much duplicated, but this needs to use the `&mut RequiredComponents` logic for required components
#16416
alice-i-cecile
opened
1 week ago
0
Add missing exports in bevy_ecs
#16415
ItsDoot
closed
1 week ago
1
Confusion with Version Changes: Difficulty Handling API Changes for New Bevy Users
#16414
brantcass
closed
6 days ago
1
Commands::get_entity() panics when its entity is deleted before it flushes.
#16413
shanecelis
closed
1 week ago
1
bevy_picking UI example
#16412
richchurcher
opened
1 week ago
1
`Cargo.toml` dependency consistency
#16411
BenjaminBrienen
closed
1 week ago
5
Fix bubbling of runtime requirements for `#[require(...)]` attribute
#16410
Jondolf
closed
1 week ago
0
Runtime required components do not work correctly for components added through `#[require(...)]`
#16409
BenjaminBrienen
closed
1 week ago
0
UE5 Megalights-like
#16408
Bcompartment
opened
1 week ago
2
Add BRP `watch_id` and `bevy/unwatch`
#16407
villor
opened
1 week ago
0
Runtime required components do not work correctly for components added through `#[require(...)]`
#16406
Jondolf
closed
5 days ago
4
Bind only the written parts of storage buffers.
#16405
JMS55
closed
1 week ago
0
Fix meshlet private item regression
#16404
JMS55
closed
1 week ago
0
Add WebSocket support for RemoteHttpPlugin
#16403
villor
opened
1 week ago
2
Use `IntoIterator` instead of `Into<Vec<..>>` in cubic splines interfaces
#16402
mweatherley
opened
1 week ago
0
Headless by features
#16401
mockersf
closed
1 week ago
0
Expose BRP system scheduling and add system set
#16400
villor
closed
1 week ago
0
remove ViewUniformOffset from inactive cameras
#16399
mockersf
closed
1 week ago
0
Allow resources to be inserted via tuple
#16398
Wuketuke
opened
1 week ago
1
`Option` and `Has` ignore sparse components in transmuted dense queries
#16397
chescock
opened
1 week ago
2
Allow dense iteration for FilteredEntity(Ref|Mut) in more cases.
#16396
chescock
opened
1 week ago
3
Add sample_clamped method to animation curves, returning Boxed values
#16395
mbrea-c
opened
1 week ago
5
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