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boku-ilen
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geodot-plugin
Godot plugin for loading geospatial data
GNU General Public License v3.0
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feat: Added complementary fuction `get_offset_holes`.
#85
tuto193
closed
10 months ago
2
Update bindings (`_bind_methods()`) with proper argument names (and possibly a description)
#84
MathiasBaumgartinger
opened
12 months ago
1
Raster editing should be possible without writing the result to disk right away
#83
kb173
opened
1 year ago
0
Add a demo for streaming data (e.g. via WMTS)
#82
kb173
opened
1 year ago
0
Added extra functions to extract individual layers from GDALDatasets and more
#81
tuto193
closed
1 year ago
4
Updated configs and 'register_types.h' with 4.1 changes
#80
tuto193
closed
1 year ago
1
The "fill" value of -1000.0 in GeoRaster::get_as_array() should be the nodata value of the band
#79
apwebber
closed
1 year ago
1
Building on windows with docker: cannot find -lgodot-cpp.windows.template_debug.x86_64
#78
apwebber
closed
1 year ago
5
Building on windows - scons is trying to use Mingw32
#77
apwebber
closed
1 year ago
2
Newly created GeoLines do not seem to be returned
#76
MathiasBaumgartinger
closed
1 year ago
1
Implement functionality for `GeoPolygon.set_outer_vertices(...)`
#75
MathiasBaumgartinger
closed
1 year ago
0
Using `GeoRasterLayer.smooth_add_value_at_position()` requires to clean and rebuild overviews to show effect
#74
MathiasBaumgartinger
opened
1 year ago
1
Implement a `GeoFeatureLayer.get_feature_class()` method
#73
MathiasBaumgartinger
opened
1 year ago
0
Improve performance of GeoRasterLayer editing functions
#72
kb173
opened
1 year ago
0
Add argument names explicitly such that they are visible within the Godot Editor Documentation
#71
MathiasBaumgartinger
closed
1 year ago
0
Add `GeoRasterLayer.get_file_info` for getting some metadata
#70
kb173
closed
1 year ago
0
Add ability to modify Raster datasets
#69
kb173
closed
1 year ago
2
Add functionality to get a HeightMapShape from a Float32 raster
#68
kb173
closed
1 year ago
0
`set_attribute(String name, String value)` only works on existing entries
#67
MathiasBaumgartinger
opened
2 years ago
0
Add ability to create new Layers within a Dataset
#66
kb173
opened
2 years ago
0
Add ability to save changes to FeatureLayer
#65
kb173
closed
1 year ago
0
Add basic coordinate transformation functionality
#64
kb173
closed
2 years ago
1
Expose Raster layer min/max functions
#63
kb173
closed
2 years ago
0
Can I render non-square geotiff?
#62
VRichardJP
closed
2 years ago
5
won't compile on arch linux because of gdal headers location
#61
VRichardJP
closed
3 years ago
6
Publish Geodot binaries as GitHub Action Artifacts
#60
kb173
closed
3 years ago
0
Destructor called too early when chaining get_database and get_layer
#59
kb173
closed
1 year ago
2
.a files ends up in osx dir
#58
clemens-tolboom
closed
3 years ago
7
Package for MacOS
#57
clemens-tolboom
opened
3 years ago
12
M_E warning on Mac
#56
clemens-tolboom
closed
3 years ago
0
Add some notes on Mac build
#55
clemens-tolboom
closed
3 years ago
1
Fixes #53: some navigation tweaks.
#54
clemens-tolboom
closed
3 years ago
3
Navigating RasterDemo is little weird
#53
clemens-tolboom
closed
3 years ago
2
BUG: MacOS support libraries end up into `res://build/*`
#52
clemens-tolboom
opened
3 years ago
6
CRASH on MACOS: when opening GeoPackage causes crash in VectorExtractor (SQLite)
#51
clemens-tolboom
opened
3 years ago
9
CPP has no logging
#50
clemens-tolboom
opened
3 years ago
1
Add info for easier debugging.
#49
clemens-tolboom
closed
3 years ago
2
Use base exception.
#48
clemens-tolboom
closed
3 years ago
1
Mac build broken
#47
clemens-tolboom
closed
3 years ago
2
Build process improvements (caching in GitHub Action)
#46
kb173
closed
3 years ago
0
You can switch to using scons native CompilationDatabase tool and drop scons-compiledb
#45
bdbaddog
closed
3 years ago
1
Add GitHub Action for building on Linux
#44
kb173
closed
3 years ago
0
Godot uses SCsub files to build sub dependencies
#43
clemens-tolboom
opened
3 years ago
7
Figure out elegant packaging of the addon on OSX
#42
kb173
opened
3 years ago
6
Can we mimic Godot build scripts to build all platforms support?
#41
clemens-tolboom
opened
3 years ago
7
What is env.Append(LINKFLAGS=['/WHOLEARCHIVE']) and should osx have that too?
#40
clemens-tolboom
closed
3 years ago
0
The linux includes all <gdal/... ... can't we make this uniform?
#39
clemens-tolboom
closed
3 years ago
1
Why are both SConstruct files different for windows?
#38
clemens-tolboom
closed
3 years ago
1
Make sure godot-cpp is build same as our target
#37
clemens-tolboom
opened
3 years ago
0
Add Geodot to Godot's Asset Library
#36
kb173
opened
3 years ago
5
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