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doodlum
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Skyrim-Community-Shaders
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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feat: add min screen radius setting for ssgi
#564
Pentalimbed
closed
3 hours ago
0
chore: remove accumulator from LLF prepass, use constants
#563
doodlum
closed
8 hours ago
0
revert: "fix: llf lights fade"
#562
doodlum
closed
1 day ago
0
fix: deferred multi layer parallax
#561
doodlum
closed
1 day ago
0
fix: llf lights fade
#560
doodlum
closed
1 day ago
0
refactor: change detours to use thunk syntax
#559
FlayaN
closed
2 days ago
0
Particle shader breaks precipitation occlusion on recent test builds
#558
XscapeTrekker
opened
2 days ago
0
fix: fix vr ssgi reprojection
#557
Pentalimbed
closed
2 days ago
4
feat: DLAA
#556
doodlum
opened
3 days ago
1
feat: add dlss support WIP
#555
FlayaN
closed
4 days ago
0
fix: tree skylighting darkness
#554
doodlum
closed
3 days ago
0
fix: fixed llf-pbr interaction issue and re-enabled pbr.
#553
Jonahex
closed
4 days ago
0
fix: fix padding for StructuredLight
#552
alandtse
closed
4 days ago
1
feat: tweakable pbr multiplier for better matching
#551
Pentalimbed
closed
2 days ago
0
COPY_SHADERS should only copy changed files.
#550
alandtse
opened
6 days ago
0
build: fix build if using defined vckpg commit
#549
FlayaN
closed
6 days ago
1
fix: recreate config if json parsing error
#548
alandtse
closed
1 week ago
0
fix: fix undeclared TexProjNormalSampler
#547
alandtse
closed
1 week ago
2
docs: make descriptors print as hex
#546
alandtse
closed
1 week ago
0
refactor: remove redundant ifdef
#545
alandtse
closed
1 week ago
0
fix: fix effect shader for ADDBLEND && VC && !TEXTURE
#544
Jonahex
closed
1 week ago
0
feat: add hlsl-specific clear
#543
alandtse
closed
1 week ago
0
chore: add static-assert for GPU buffers
#542
alandtse
opened
1 week ago
1
fix: fix broken vr lights due to buffer alignment
#541
alandtse
closed
1 week ago
0
fix: fixed permutation buffer not resetting between frames.
#540
Jonahex
closed
1 week ago
0
fix: add missing right parens
#539
Pentalimbed
closed
1 week ago
0
feat: decouple AO/GI radius and remove unused HBAO code
#538
Pentalimbed
closed
1 week ago
1
perf: pbr glint optimization
#537
Pentalimbed
closed
1 week ago
0
CommunityShaders.json is generated blank, thus most shaders are not compiled
#536
matm-git
closed
1 week ago
2
Auto benchmark button for Features
#535
alandtse
opened
1 week ago
0
fix the shader compile warnings ffs
#534
alandtse
opened
1 week ago
1
feat: add gamesettings functions for features
#533
alandtse
closed
3 days ago
0
refactor: move WStringToString to util
#532
alandtse
closed
1 week ago
2
fix: fix skylighting CB alignment
#531
Pentalimbed
closed
1 week ago
1
Objects flicker under skylighting shadow
#530
LevoMudo
closed
3 days ago
3
docs: lower unknown hlsl variables to debug
#529
alandtse
closed
1 week ago
0
feat: allow features to pass define options
#528
alandtse
closed
1 week ago
0
refactor: explain GetVRVSOutput better
#527
alandtse
closed
1 week ago
0
build: use individual file timestamps for copy_shaders
#526
alandtse
closed
6 days ago
6
revert: "feat: linear space ssao"
#525
doodlum
closed
1 week ago
0
build: introduces a windows based build container
#524
mnkll
closed
2 weeks ago
3
fix: screenspace shadow blur in distance
#523
doodlum
closed
2 weeks ago
0
chore: blur ss shadows in proj space
#522
doodlum
closed
2 weeks ago
0
refactor: rename terrain occlusion to terrain shadows
#521
doodlum
closed
2 weeks ago
0
fix: shadow cascade sampling
#520
doodlum
closed
2 weeks ago
0
Allow for generic non-fatal errors to be displayed similar to ShaderCache compilation.
#519
langfod
opened
2 weeks ago
0
feat: linear space ssao
#518
doodlum
closed
2 weeks ago
0
fix: fix skylighting fade and darkness
#517
doodlum
closed
2 weeks ago
1
fix: enable all effect shaders
#515
doodlum
closed
2 weeks ago
0
fix: match vanilla shadows
#514
doodlum
closed
2 weeks ago
0
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