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ethanmoffat
/
EndlessClient
An open source client for Endless Online written in C#
MIT License
34
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16
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Refactor packet handlers to be named after family/action they handle
#269
ethanmoffat
closed
1 year ago
0
EOLib.Net - generated packet code
#268
ethanmoffat
closed
1 month ago
0
Fix main character effect render location. Ensure water effect plays when clicking to walk.
#267
ethanmoffat
closed
1 year ago
0
Update chat tab scrollbar dimensions based on number of renderables
#266
ethanmoffat
closed
1 year ago
0
Add instructions to install xcode for mac build
#265
sorokya
closed
1 year ago
0
Implement PLAYERS_AGREE and AVATAR_REMOVE for main character. Fixes skin melter bug on main clone.
#264
ethanmoffat
closed
1 year ago
0
Play attack sound effect on the actual swing frame for attacks
#263
ethanmoffat
closed
1 year ago
0
Clear caches when character/npc updaters are disposed
#262
ethanmoffat
closed
1 year ago
0
Fix mouse cursor click animation rendering
#261
ethanmoffat
closed
1 year ago
0
Relogging results in an invisible player character
#260
sorokya
closed
1 year ago
1
Water effect issues
#259
ethanmoffat
closed
1 year ago
1
Map cursor click animation seems off
#258
sorokya
closed
1 year ago
0
Emotes come through as chat input
#257
sorokya
closed
1 year ago
1
Double clicking items is weird
#256
sorokya
closed
1 year ago
2
Map click event triggers when interacting with GUI
#255
sorokya
closed
1 year ago
1
Attack animation timing
#254
sorokya
closed
1 year ago
1
Skin melter is broken for clone
#253
sorokya
closed
1 year ago
2
Fix dispaly icon when launching game
#252
ethanmoffat
closed
1 year ago
0
Get Mac OS build working
#251
sorokya
closed
1 year ago
3
Don't crash when a GFX resource fails to load (release builds only)
#250
ethanmoffat
closed
1 year ago
0
Proper implementation for checking required key using pub record property
#249
ethanmoffat
closed
1 year ago
0
Inventory storage should be tracked based on server
#248
ethanmoffat
closed
1 year ago
1
EOBot needs retries
#247
ethanmoffat
opened
1 year ago
1
Release ports
#246
ethanmoffat
closed
1 year ago
0
Add chat command for EOBot scripts. Fix bug forcing password to lowercase.
#245
ethanmoffat
closed
1 year ago
0
Apply hotfixes from master to 0.10 release branch
#244
ethanmoffat
closed
1 year ago
0
Reset player state to be not in game when leaving PlayingTheGame state.
#243
ethanmoffat
closed
1 year ago
0
Support execution in WSL (Win11 only) and minor fixes to timings
#242
ethanmoffat
closed
1 year ago
0
Don't crash when a specified GFX id cannot be loaded
#241
ethanmoffat
closed
1 year ago
0
Fix rendering glitches due to fixed render timestep
#240
ethanmoffat
closed
1 year ago
0
Improve rendering offset accuracy for effects
#239
ethanmoffat
closed
1 year ago
0
Implement arena handling
#238
ethanmoffat
closed
3 months ago
0
Improve rendering offset accuracy for all rendered entities
#237
ethanmoffat
closed
1 year ago
0
EOBot password is forced to lowercase
#236
gmardari
closed
1 year ago
1
Introduced fixed update timer for characters
#235
ethanmoffat
closed
1 year ago
0
Update host arg to be separate host/port
#234
ethanmoffat
closed
1 year ago
1
Rev version to 1.0
#233
ethanmoffat
closed
1 year ago
0
Replaying a walk into a chair does not work as expected
#232
ethanmoffat
closed
1 year ago
1
Multi-line chat messages don't render properly in chat panel
#231
ethanmoffat
closed
1 year ago
0
Memory usage 🤮
#230
ethanmoffat
opened
1 year ago
0
Fix dragged inventory item from being rendered prematurely
#229
miou-gh
closed
1 year ago
0
Show proper error dialog when unable to connect
#228
miou-gh
closed
1 year ago
0
Minor UI positioning and text re-alignments
#227
miou-gh
closed
1 year ago
0
Characters/NPCs jitter when moving while the main player is moving
#226
ethanmoffat
closed
1 year ago
0
Resizable game display
#225
ethanmoffat
closed
1 year ago
1
Release bugfixes
#224
ethanmoffat
closed
1 year ago
0
Warping sometimes causes weird jumping glitches
#223
ethanmoffat
closed
1 year ago
0
Attacking after clicking to walk doesn't stop the walk
#222
ethanmoffat
closed
1 year ago
0
Minimap rendering does not take unknown tile specs into account
#221
ethanmoffat
closed
1 year ago
0
Shadows are getting darker depending on character position
#220
ethanmoffat
closed
1 year ago
0
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