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ethanmoffat
/
EndlessClient
An open source client for Endless Online written in C#
MIT License
34
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16
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Memory usage 🤮
#230
ethanmoffat
opened
1 year ago
0
Fix dragged inventory item from being rendered prematurely
#229
miou-gh
closed
1 year ago
0
Show proper error dialog when unable to connect
#228
miou-gh
closed
1 year ago
0
Minor UI positioning and text re-alignments
#227
miou-gh
closed
1 year ago
0
Characters/NPCs jitter when moving while the main player is moving
#226
ethanmoffat
closed
1 year ago
0
Resizable game display
#225
ethanmoffat
closed
1 year ago
1
Release bugfixes
#224
ethanmoffat
closed
1 year ago
0
Warping sometimes causes weird jumping glitches
#223
ethanmoffat
closed
1 year ago
0
Attacking after clicking to walk doesn't stop the walk
#222
ethanmoffat
closed
1 year ago
0
Minimap rendering does not take unknown tile specs into account
#221
ethanmoffat
closed
1 year ago
0
Shadows are getting darker depending on character position
#220
ethanmoffat
closed
1 year ago
0
Walk repeating when warping causes weird glitches
#219
ethanmoffat
closed
1 year ago
0
Weapon swishes
#218
ethanmoffat
closed
8 months ago
3
Remove old code
#217
ethanmoffat
closed
1 year ago
0
Make Character/NPC rendering authentic
#216
ethanmoffat
closed
9 months ago
4
Implement trading between players. Includes context menu, dialog, and packets.
#215
ethanmoffat
closed
1 year ago
0
BU Support: Hack for splitting MESSAGE_ACCEPT dialog lines doesn't work in all cases
#214
ethanmoffat
closed
1 year ago
0
BU Support: Fix a ton of bugs and implement a couple missing packets
#213
ethanmoffat
closed
1 year ago
0
BU Support: Files are downloaded every time
#212
ethanmoffat
closed
1 year ago
1
Map signs can be opened multiple times
#211
ethanmoffat
closed
1 year ago
0
NPC Speech bubbles stick around when warping between maps
#210
ethanmoffat
closed
1 year ago
0
BU Support: NPC standing animation
#209
ethanmoffat
closed
1 year ago
1
Re-implement minimap rendering. Delete OldMapRenderer
#208
ethanmoffat
closed
2 years ago
0
Force game updates at 60FPS (independent of Draw calls). Fixes issue #199
#207
ethanmoffat
closed
2 years ago
0
Implement party/group
#206
ethanmoffat
closed
2 years ago
0
Fix spell training packet and button flash speed issues
#205
ethanmoffat
closed
2 years ago
0
Add player status icon renderer to hud components and refactor for new architecture.
#204
ethanmoffat
closed
2 years ago
0
Minor fixes to sound/bgm/settings
#203
ethanmoffat
closed
2 years ago
0
Bank dialog drag+drop not working as expected
#202
ethanmoffat
closed
1 year ago
1
Map name label issues
#201
ethanmoffat
closed
1 year ago
0
Map click interaction issues
#200
ethanmoffat
closed
1 year ago
0
Going from 0-100 real quick
#199
ethanmoffat
closed
2 years ago
0
Clicking a door does not open/close it
#198
ethanmoffat
closed
1 year ago
0
Reduce async calls and disable vsync and fixed timestep. Fixes performance issues transitioning to in-game state.
#197
ethanmoffat
closed
2 years ago
0
Reimplement NPC_JUNK and fix map warping
#196
ethanmoffat
closed
2 years ago
0
Re-implement map mutate and refactor in-game handling of init packets
#195
ethanmoffat
closed
2 years ago
0
Rewrite chat panel and add sounds for chat events
#194
ethanmoffat
closed
2 years ago
0
Jail protection
#193
ethanmoffat
closed
1 year ago
0
Implement SFX/MFX
#192
ethanmoffat
closed
2 years ago
0
Implement settings panel and handle settings changes
#191
ethanmoffat
closed
2 years ago
0
Replayed animation into a door or NPC will cause the character to start walking and get pushed back
#190
ethanmoffat
closed
1 year ago
0
Update immutable types to use [Record] attribute. Remove boilerplate code in favor of third-party code generation.
#189
ethanmoffat
closed
2 years ago
0
Implement bard dialog and first-pass SFX playing
#188
ethanmoffat
closed
2 years ago
0
Proper game state structure
#187
ethanmoffat
opened
2 years ago
0
Unify characters into a single repository/provider
#186
ethanmoffat
opened
2 years ago
0
Reimplement skillmaster dialog. Learn skill, forget skill, and reset character.
#185
ethanmoffat
closed
2 years ago
0
Replace manually written immutable types with [Record] attribute
#184
ethanmoffat
closed
2 years ago
0
Implement selection/casting of spells by main player. Enforce SP limits.
#183
ethanmoffat
closed
2 years ago
0
Implement active spells panel
#182
ethanmoffat
closed
2 years ago
0
NPC alignment is still wonky
#181
ethanmoffat
closed
1 year ago
1
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