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galaxyyao
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TouhouGrave
Another version of Touhou Spring(https://github.com/galaxyyao/Touhou-Spring), with some adjustment in rules
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Implement card artwork image streaming remotely
#60
zeroyao
opened
11 years ago
1
Add new artwork & card resource for new behaviors
#59
galaxyyao
opened
11 years ago
2
Restruct XML Module
#58
galaxyyao
opened
11 years ago
0
Skip copying of behaviors if no member is defined on behavior instance.
#57
zeroyao
closed
11 years ago
1
Research if it possible to refactor prerequisite trigger
#56
zeroyao
opened
11 years ago
1
Add Dependency to Behavior
#55
galaxyyao
opened
11 years ago
1
Use XML as Network Transfer Message Format
#54
galaxyyao
closed
11 years ago
1
Implement IME-capable text box.
#53
zeroyao
closed
11 years ago
1
Implement color/tone animation in exported flashes.
#52
zeroyao
opened
11 years ago
0
Integrate Swf2XNA into THSXnaWindows
#51
zeroyao
opened
11 years ago
1
Remove Box2D and Networking from Swf2XNA library
#50
zeroyao
closed
11 years ago
1
Evaluate Lidgren Network Master Server
#49
galaxyyao
closed
11 years ago
1
Validate UI under multiplayer mode i.e. game state changes asynchronously while user interacts with UI
#48
zeroyao
opened
11 years ago
0
Evaulate Swf2XNA as a Flash-based UI solution
#47
zeroyao
closed
11 years ago
1
Initialize Deck From Local/Server Profile
#46
galaxyyao
closed
11 years ago
1
Create Battle Network
#45
galaxyyao
closed
11 years ago
3
Filing Character Skills v0.3.0
#44
galaxyyao
closed
11 years ago
2
Make cards in sacrifice zone back up by default
#43
zeroyao
closed
11 years ago
1
Implement interaction forcing a player to reveal his cards to his opponents
#42
zeroyao
opened
11 years ago
0
Add exile zone and a set of commands to manipulate it
#41
zeroyao
opened
11 years ago
1
Implement interaction UI to let player select cards from libary or graveyard
#40
zeroyao
closed
11 years ago
2
Invent a way to distinguish common abilities from special abilities
#39
zeroyao
opened
11 years ago
0
Implement behavior which forces a card to attack
#38
zeroyao
closed
11 years ago
1
Improve MessageBox interaction
#37
zeroyao
opened
11 years ago
0
Implement counters
#36
zeroyao
closed
11 years ago
1
Implement ThrowDice interaction
#35
zeroyao
opened
11 years ago
0
Implement hand card cap of 7
#34
zeroyao
opened
11 years ago
0
Implement card metamorphosis
#33
zeroyao
opened
11 years ago
0
Allow multiple assists to be activated
#32
zeroyao
closed
11 years ago
1
Deck Builder
#31
galaxyyao
opened
11 years ago
1
Implement "number selecting" interaction UI.
#30
zeroyao
closed
11 years ago
1
Implement browsing Library and Graveyard pile
#29
zeroyao
opened
11 years ago
0
AI moves shall be displayed to human players legibly
#28
zeroyao
opened
11 years ago
0
Limit access to Game object in UI thread.
#27
zeroyao
closed
11 years ago
1
Cancel Old Command and Issue New Command in ISetupTrigger
#26
galaxyyao
closed
11 years ago
1
Use Different UI Effect for Summon-able Card & Sacrifice-ableCard
#25
galaxyyao
opened
11 years ago
0
Add Skills to Cards According to CharacterSkill v0.2.4
#24
galaxyyao
closed
11 years ago
1
Show Special Mark to Card UI
#23
galaxyyao
closed
11 years ago
1
Spell card countering
#22
zeroyao
opened
11 years ago
0
Improve font rendering
#21
zeroyao
closed
11 years ago
2
Sort HandSet Automatically
#20
galaxyyao
opened
11 years ago
2
Implement rendering of card piles.
#19
zeroyao
closed
11 years ago
1
Implement Replay (crude version)
#18
zeroyao
opened
11 years ago
0
Fix the Console project
#17
zeroyao
closed
11 years ago
0
Optimize the command execution.
#16
zeroyao
closed
11 years ago
1
Author a simple effect which is triggered on card like playing a card onto the battlefield
#15
zeroyao
closed
11 years ago
1
Tidy up interaction related codes in XNA front-end
#14
zeroyao
closed
11 years ago
0
Tidy up the BehaviorList public interface
#13
zeroyao
closed
11 years ago
1
Warrior's Attack/Defense shall be rendered more appeallingly
#12
zeroyao
opened
11 years ago
1
Animate card entering graveyard
#11
zeroyao
closed
11 years ago
1
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