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gd-3d
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bless
blender level editor software suite
MIT License
22
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Finish greyboxing mode
#83
yankscally
opened
1 day ago
0
Scene entity
#82
yankscally
opened
1 day ago
0
Mesh entities
#81
yankscally
opened
1 day ago
0
Material library
#80
yankscally
opened
1 day ago
0
Support node groups in blender
#79
yankscally
opened
1 day ago
0
try and load profiles at startup, allow switching in prefrences
#78
yankscally
opened
2 days ago
0
operator: clear game profile
#77
yankscally
opened
2 days ago
0
Use the asset library to hold custom data of objects (classes for example)
#76
yankscally
opened
5 days ago
0
gltf: handle export flags better
#75
yankscally
opened
6 days ago
0
Add other physics types back
#74
yankscally
opened
1 week ago
0
Ctrl+G for grouping nodes
#73
yankscally
opened
1 week ago
0
fix for each Object loaded with so many properties
#72
yankscally
opened
1 week ago
0
batch exporting.
#71
yankscally
opened
1 week ago
0
add built-in geonode tools
#70
yankscally
opened
1 week ago
0
fix (and test) autoupdater
#69
krazyjakee
opened
2 weeks ago
3
module loader implementation + bug fixes
#68
Valery-AA
closed
2 weeks ago
0
KHR_node_visibility issues with godot
#67
yankscally
opened
2 weeks ago
0
Refactor plugin core + automation with AlxAddonTemplate
#66
yankscally
opened
2 weeks ago
2
constant panel redrawing in bless.py causing flickering (optimise panel)
#65
yankscally
closed
1 week ago
1
use enum to set collision type per individual object
#64
yankscally
closed
2 weeks ago
0
Support node flags (visibility, locked, exclude from render)
#63
yankscally
closed
2 weeks ago
0
show button for multiple object selection to apply the collision type to selection (batch apply collisions)
#62
yankscally
closed
6 days ago
0
monolithic panel
#61
yankscally
closed
3 weeks ago
0
LOD groups
#60
yankscally
opened
1 month ago
0
linux path fix
#59
Valery-AA
closed
2 months ago
0
autoregister: creates incrorrect \ for linux
#58
yankscally
opened
2 months ago
1
animation breaks export
#57
yankscally
opened
2 months ago
0
gltf: matching lighting between blender and godot
#56
yankscally
opened
2 months ago
0
move assets into top level or seperate repo
#55
yankscally
closed
2 months ago
1
collision overrides on nested collection & objects
#54
yankscally
closed
3 weeks ago
0
blender: "attaching scripts" and UX for searching through a large list of scripts
#53
yankscally
opened
3 months ago
0
godot addon
#52
yankscally
closed
2 weeks ago
0
gltfx
#51
yankscally
opened
3 months ago
0
blender: dynamic properties
#50
yankscally
closed
6 days ago
2
godot: collision layer names
#49
yankscally
opened
3 months ago
0
godot: use @export variables from gdscript to define an entities properties in Blender
#48
yankscally
closed
3 months ago
1
Added instruction for symlink
#47
bikemurt
closed
3 months ago
0
bless: map specifcation
#46
yankscally
closed
3 months ago
0
bless: create a robust physics testing map for collisions
#45
yankscally
opened
3 months ago
0
godot: convex shapes are sometimes incorrect when using blenders mesh
#44
yankscally
opened
3 months ago
2
godot: "make editable children" breaks automatic importing on editor focus for bless exports
#42
yankscally
closed
1 day ago
0
gltf: full hierarchy breaks node hooking
#41
yankscally
closed
2 months ago
1
gltf: "install" extensions
#40
yankscally
opened
3 months ago
0
gltf: KHR_audio_emiter
#39
yankscally
closed
2 weeks ago
0
gltf: OMI_seat
#38
yankscally
opened
3 months ago
0
gltf: OMI_physics_joint
#37
yankscally
opened
3 months ago
0
gltf: OMI_spawn_point
#36
yankscally
opened
3 months ago
0
gltf: OMI_environment_sky
#35
yankscally
opened
3 months ago
2
gltf: import
#34
yankscally
opened
3 months ago
0
operator: better object translation
#33
yankscally
opened
3 months ago
0
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