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horde3d
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Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
http://horde3d.org/
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converter scale option
#242
gwald
opened
2 months ago
1
debugging anim resource
#241
gwald
closed
2 months ago
1
Update daeLibGeometries.h
#240
gwald
closed
2 months ago
0
Working 3D animation pipeline
#239
gwald
opened
2 months ago
4
Is Sony's LevelEditor useful?
#238
gwald
opened
2 months ago
2
Building the horde3D editor instructions.
#237
gwald
closed
2 months ago
9
Horde3D Editor, crashing for me
#236
gwald
closed
2 months ago
4
Added OpenGLES3 context to the Terrain Sample to fix the black screen on issue #234
#235
JesseVanDis
closed
3 months ago
0
Terrain example has startup and display issues with GLES 3
#234
JesseVanDis
closed
3 months ago
3
getGLTexID() now works for GLES3 as well
#233
JesseVanDis
closed
3 months ago
0
You can now build Horde3D with emscripten.
#232
JesseVanDis
closed
3 months ago
2
Horde3D Now also supports Emscripten
#231
JesseVanDis
closed
3 months ago
1
getGLTexID() now works for GLES3 as well
#230
JesseVanDis
closed
3 months ago
1
Added emscripten support
#229
JesseVanDis
closed
3 months ago
0
Develop
#228
gwald
closed
9 months ago
0
How to delete a patch?
#227
gwald
closed
9 months ago
2
how to program morph target animation?
#226
gwald
closed
9 months ago
17
advice on per-vertext animation
#225
gwald
closed
9 months ago
10
pure/dummy nodes (with no resources)
#224
gwald
closed
10 months ago
10
Develop
#223
gwald
closed
10 months ago
6
Help - getting individual item info from a editor created scene
#222
gwald
closed
11 months ago
1
Upgrading editor to Qt 6
#221
algts
closed
1 year ago
0
Update converter.cpp
#220
gwald
closed
1 year ago
0
ColladaConv.exe not processing normal maps
#219
gwald
closed
1 year ago
2
Failed to build on MSYS2 MINGW64
#218
ghost
closed
1 year ago
1
Porting editor to Qt6
#217
algts
opened
1 year ago
12
building the scene editor on windows.
#216
gwald
closed
2 months ago
9
C Language bindings
#215
gwald
closed
1 year ago
2
C Language binding
#214
gwald
closed
1 year ago
2
Incorrect GL2 support?
#213
gwald
closed
1 year ago
5
Relicensed to a permissive license
#212
hoacom
closed
1 year ago
3
Emscripten issues
#211
gwald
closed
3 months ago
22
fixed init not fully falling back to GL2 #209
#210
gwald
closed
2 years ago
0
sample app init not fully falling back to GL2
#209
gwald
closed
2 years ago
7
Binary shader support
#208
algts
closed
2 years ago
0
Include math.h in utPlatform.h for `_atof_l`.
#207
iSLC
closed
2 years ago
1
mingw support
#206
gwald
closed
2 years ago
7
Fix incorrect build paths for glfw under new cmake versions (master branch)
#205
algts
closed
2 years ago
0
Fix incorrect build paths for glfw under new cmake versions
#204
algts
closed
2 years ago
0
Won't build on Void Linux
#203
niansa
closed
2 years ago
6
Incorrect casting from H3DFormats to TextureFormats
#202
Axodoss
closed
2 years ago
3
Procedural animation
#201
creutzerb
closed
3 years ago
12
Render view behavior change and optimization
#200
algts
closed
3 years ago
0
camera movement vs culling
#199
creutzerb
closed
3 years ago
7
Patch release 2.0.1
#198
algts
closed
3 years ago
0
Merge from master and shadow fix
#197
algts
closed
3 years ago
0
shadow dissappear
#196
creutzerb
closed
3 years ago
9
Easy Building for Android
#195
mickeymgk
opened
3 years ago
2
ColladaConv : `-useMaterialId` let use `id=` for `.material.xml`
#194
SuperUserNameMan
closed
3 years ago
0
ColladaConverter : using `material.name` to make filenames might use reserved filesystem characters
#193
SuperUserNameMan
closed
3 years ago
3
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