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Penguin-Quest
An emperor penguin on a quest to bring back food to his son
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[Physics] Test Scenes - Fix contacts
#227
jeffreypersons
closed
1 year ago
0
[Physics] Test Scene - Contact Info per 'slot'
#226
jeffreypersons
closed
1 year ago
0
[Physics] Test Scene - Account for corner checks using box casts
#225
jeffreypersons
closed
1 year ago
0
[Physics] Test Scene - Fix corner catching and remaining jitter
#224
jeffreypersons
closed
1 year ago
0
[Physics] Test Scene - Handle moving diagonally into obtuse corners
#223
jeffreypersons
closed
1 year ago
0
[Physics] Test Scene - Fix concave check and apply once before iterating
#222
jeffreypersons
closed
1 year ago
0
[Physics] Test Scene - Safeguard against separation failing to resolve
#221
jeffreypersons
closed
1 year ago
0
[Physics] Avoid snapping body to otherside of edge collider when resolving overlap
#220
jeffreypersons
closed
1 year ago
0
[Physics] Test Scenes - Checking for concave, encapsulation, and contacts
#219
jeffreypersons
closed
1 year ago
0
Solver V3 - Maintain contact offset + U-shape surface jitter fix
#218
jeffreypersons
closed
1 year ago
0
[Physics] Test scene - Slide all surfaces
#217
jeffreypersons
closed
1 year ago
0
[Physics] Surface projection: Fix projection and visualize travel paths
#216
jeffreypersons
closed
1 year ago
0
Circular Buffer V2
#215
jeffreypersons
closed
1 year ago
0
Circular Buffer - Implementation, usage, and tests
#214
jeffreypersons
closed
1 year ago
0
[Physics] Consolidate usage of debug/gizmo extensions for all physics test scenes
#213
jeffreypersons
closed
1 year ago
0
[Physics] Surface projection test scene part 1 - basic projection
#212
jeffreypersons
closed
1 year ago
0
[Physics] Massive rename/consolidation/simplification of test scenes
#211
jeffreypersons
closed
1 year ago
0
[Physics] Working sweep test scene + initial projected movement test scene duplication
#210
jeffreypersons
closed
1 year ago
0
[Physics] Add new test scene for accurately moving position
#209
jeffreypersons
closed
1 year ago
0
[Physics] Use actual circle collider, and derive a new test scene for moving it along a delta
#208
jeffreypersons
closed
1 year ago
0
[Physics] Add two new overlap test scenes, specifically for implementation of min separation resolution
#207
jeffreypersons
closed
1 year ago
0
[Physics] Add a secondary overlap test scene, and simplify logical flow of separation check
#206
jeffreypersons
closed
1 year ago
0
[Physics] Test Scenes - Working overlap resolution: depenetrate along path moved
#205
jeffreypersons
closed
1 year ago
0
Setup up test scene for overlap resolution
#204
jeffreypersons
closed
1 year ago
0
Massive sandbox scene and asset reorganization
#203
jeffreypersons
closed
1 year ago
0
Experimental - Replace all references of aabb box collider with capsule
#202
jeffreypersons
closed
1 year ago
1
[Physics] Kinematic Solver: Include overlapping colliders when projecting aabb along delta
#201
jeffreypersons
closed
1 year ago
0
Consolidate debug visuals and extensions
#200
jeffreypersons
closed
1 year ago
0
Movement improvements - Snapping and ray distance fix
#199
jeffreypersons
closed
1 year ago
0
Physics: Ground snapping, initial overlap resolution, and more debug visuals
#198
jeffreypersons
closed
1 year ago
0
Editor and timescale fixes
#197
jeffreypersons
closed
1 year ago
0
Physics API Improvements - Extract out internal components and cleanup API
#196
jeffreypersons
closed
1 year ago
0
Physics: Fix and Consolidate Movement Code
#195
jeffreypersons
closed
1 year ago
0
Physics: Add overlap resolution when moving along surfaces
#194
jeffreypersons
closed
1 year ago
0
Physics: Support intepolation, opt out of movement on zero deltas, and check overlapping contacts
#193
jeffreypersons
closed
1 year ago
0
Physics API improvements - draw movement and expose CastAABB
#192
jeffreypersons
closed
1 year ago
0
Working slope handling
#191
jeffreypersons
closed
1 year ago
0
Clean up collision handling for body/mover
#190
jeffreypersons
closed
1 year ago
0
Physics: Flesh out experimental box scene (prefabs/art/left-right-movement/etc)
#189
jeffreypersons
closed
1 year ago
0
Physics: Add experimental box scene
#188
jeffreypersons
closed
1 year ago
0
Unpolished movement up and down slope
#187
jeffreypersons
closed
1 year ago
0
Clean up noisy logs
#186
jeffreypersons
closed
1 year ago
0
Environment: Sprite shape rework to avoid overly large sprite renderer meshes from going out of bounds
#185
jeffreypersons
closed
1 year ago
0
Fix follow subject assignment for cinemachine camera
#184
jeffreypersons
closed
1 year ago
0
Scene and penguin vertical slice - Cinemachine integration
#183
jeffreypersons
closed
1 year ago
0
Integrate scripts into newly scaled penguin scene, and remove all the old legacy penguin assets (into an archived project)
#182
jeffreypersons
closed
1 year ago
0
Integrate newly scaled penguin prefab into main scene
#181
jeffreypersons
closed
1 year ago
0
Asset Cleanup - Penguin Prefab Integration + Better Distinguishing of legacy and new assets
#180
jeffreypersons
closed
1 year ago
0
Penguin Prefab Rigging - Second pass on configuration of sprite resolvers/colliders, and IK solvers/targets/effectors
#179
jeffreypersons
closed
1 year ago
0
Rescale art and skeleton to be 1 meter with finer mesh detail
#178
jeffreypersons
closed
1 year ago
0
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