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jfcameron
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gdk-graphics
3D Rendering using OpenGLES 2.0/WebGL1.0. Platforms: Linux, Windows, Mac, x86 64bit, arm64, wasm
MIT License
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Coverage reports: autogen + push to coveralls on update to master
#15
jfcameron
closed
4 years ago
1
Travis CI: Linux + GCC Integration
#14
jfcameron
closed
4 years ago
1
Travis CI: MacOS + Xcode Apple Clang Integration
#13
jfcameron
closed
4 years ago
1
Travis CI integration Initial Work - Mac, Linux, Clang, GCC
#12
jfcameron
closed
4 years ago
0
rewrite camera to support move & copy semantics, reduce public interface as much as possible.
#11
jfcameron
closed
4 years ago
0
rewrite texture to use smart handles
#10
jfcameron
closed
4 years ago
2
consider an interface layer
#9
jfcameron
closed
4 years ago
1
write initial unit tests
#8
jfcameron
closed
5 years ago
0
Fix linux build
#7
jfcameron
closed
4 years ago
1
Fix Windows builds
#6
jfcameron
closed
4 years ago
1
CI: Emscripten build
#5
jfcameron
closed
4 years ago
0
parameterize graphics_types header at build script generation time (cmake module)
#4
jfcameron
opened
5 years ago
0
modify to build with templatization done to gdk math
#3
jfcameron
closed
5 years ago
0
redesign Camera
#2
jfcameron
closed
4 years ago
0
refactor "Window".
#1
jfcameron
closed
5 years ago
1
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