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mwhicks-dev
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splat-alpha
2D platforming game engine based in C++ and built on top of the SFML multimedia suite.
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Have separate dependencies lists for Client and Server compilation
#72
mwhicks-dev
opened
5 months ago
0
Implement DeathZone
#71
mwhicks-dev
opened
5 months ago
0
Implement Spawnpoint Asset as well as SpawnAsset and DespawnAsset events
#70
mwhicks-dev
closed
5 months ago
0
Extend AssetProperties/ControllerInterface implementations with loaded and drawable flags
#69
mwhicks-dev
closed
5 months ago
0
Have ClientReadAssetHandler create specifically typed asset
#68
mwhicks-dev
closed
5 months ago
1
Too many connects/disconnects causes server
#67
mwhicks-dev
closed
5 months ago
1
Character collisions explode in networked system
#66
mwhicks-dev
closed
5 months ago
1
Figure out why everything tweaks out when two clients join
#65
mwhicks-dev
closed
5 months ago
11
Decrease time between routine updates
#64
mwhicks-dev
closed
5 months ago
1
Iteration 3: Client-Server Communication
#63
mwhicks-dev
closed
5 months ago
0
Moving one character moves all characters
#62
mwhicks-dev
closed
5 months ago
1
Have Server send routine Position updates every second
#61
mwhicks-dev
closed
5 months ago
0
For client-server CRUD events, move duplicate code into parent
#60
mwhicks-dev
opened
5 months ago
0
Refactor GetAssetEvent into ClientReadAssetEvent and create ServerReadAssetEvent with shared superclass
#59
mwhicks-dev
closed
5 months ago
0
Remove default values from serialized structs that should not have default values
#58
mwhicks-dev
opened
5 months ago
0
Implement "Event context" in environment
#57
mwhicks-dev
closed
5 months ago
1
Fix DeleteAssetHandler and refactor to ClientDeleteAssetHandler
#56
mwhicks-dev
closed
5 months ago
0
Fix UpdateAssetHandler and refactor to ClientUpdateAssetHandler
#55
mwhicks-dev
closed
5 months ago
0
Implement ServerXHandler
#54
mwhicks-dev
closed
5 months ago
0
Refactor CreateXHandler to ClientCreateXHandler
#53
mwhicks-dev
closed
5 months ago
0
Create events/handlers subdirectory for EventHandlerInterface and children
#52
mwhicks-dev
closed
5 months ago
0
Create new DisconnectDto containing sender ID
#51
mwhicks-dev
closed
5 months ago
0
Create new AssetProperties response content type
#50
mwhicks-dev
closed
5 months ago
0
Move anchor timing to Request and let controller handle that in a pq
#49
mwhicks-dev
closed
5 months ago
1
Improve how backend events processing works
#48
mwhicks-dev
closed
5 months ago
3
Handling of key presses appears to sometimes be done out of order
#47
mwhicks-dev
opened
5 months ago
1
Add await function to Controller and Listener
#46
mwhicks-dev
closed
5 months ago
0
Have serverless client set up its own local server
#45
mwhicks-dev
closed
5 months ago
1
Create separate thread to maintain anchor_steps_per_second
#44
mwhicks-dev
closed
5 months ago
1
Extend AssetProperties with owner state
#43
mwhicks-dev
closed
5 months ago
1
Remove functionality that has GOM set asset ID
#42
mwhicks-dev
closed
5 months ago
1
Implement other request/response content-types
#41
mwhicks-dev
closed
5 months ago
1
Implement event types: CreateCharacter, CreatePlatform, CreateMovingPlatform, GetAsset, UpdateAsset, DeleteAsset
#40
mwhicks-dev
closed
5 months ago
1
Implement Request and Response headers
#39
mwhicks-dev
closed
5 months ago
2
Add entrypoint_id, req_rep_address, and pub_sub_address to environment
#38
mwhicks-dev
closed
5 months ago
1
Extend Event with client_side and sender headers
#37
mwhicks-dev
closed
5 months ago
1
Implement ClientController and ServerController
#36
mwhicks-dev
closed
5 months ago
2
Implement Server entrypoint
#35
mwhicks-dev
closed
5 months ago
0
Revise GOM behavior control
#34
mwhicks-dev
closed
5 months ago
0
Poor memory management
#33
mwhicks-dev
opened
5 months ago
0
Character occasionally clips to oblivion
#32
mwhicks-dev
opened
5 months ago
0
Create and implement Controller and Listener interfaces
#31
mwhicks-dev
closed
5 months ago
0
Implement EventHandlers for client-side events
#30
mwhicks-dev
closed
5 months ago
0
Implement EventHandler interface
#29
mwhicks-dev
closed
5 months ago
0
Recreate Event as concrete
#28
mwhicks-dev
closed
5 months ago
0
Refactor config interfaces so that framerate limit is used internally by TimingConfig
#27
mwhicks-dev
closed
5 months ago
0
Separate Client into Entrypoint interface and Client concrete
#26
mwhicks-dev
closed
5 months ago
0
Separate Config into ConfigInterface interface and ClientConfig implementation
#25
mwhicks-dev
closed
5 months ago
0
Refactor Client and Config relationship
#24
mwhicks-dev
closed
5 months ago
0
Refactored Asset reintegration
#23
mwhicks-dev
closed
5 months ago
0
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