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mwhicks-dev
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splat-alpha
2D platforming game engine based in C++ and built on top of the SFML multimedia suite.
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Implement AbstractAssetFactory and concrete types
#22
mwhicks-dev
closed
6 months ago
0
Re-define concrete Assets
#21
mwhicks-dev
closed
6 months ago
0
Re-define Asset and Moving abstractions
#20
mwhicks-dev
closed
6 months ago
0
Create CollisionHandler and UpdateHandler interfaces
#19
mwhicks-dev
closed
6 months ago
0
Iteration 2: Timeline & Pausing/Unpausing
#18
mwhicks-dev
closed
6 months ago
0
Implement pausing
#17
mwhicks-dev
closed
6 months ago
0
Timeline implementation dev merge
#16
mwhicks-dev
closed
6 months ago
0
Asset::update should store last update time (on client) and use that in velocity calculations
#15
mwhicks-dev
closed
6 months ago
0
Client::set_framerate_limit segfault
#14
mwhicks-dev
closed
5 months ago
0
Implement Timeline
#13
mwhicks-dev
closed
6 months ago
0
Weird collision behavior right after resolution
#12
mwhicks-dev
closed
5 months ago
0
Base Client Constructs
#11
mwhicks-dev
closed
6 months ago
0
Make MovingPlatform move
#10
mwhicks-dev
closed
6 months ago
0
Asset has a routine update function
#9
mwhicks-dev
closed
6 months ago
0
Implement listener's event queue to instead be a priority queue
#8
mwhicks-dev
closed
6 months ago
0
Add to events a protected `void set_priority(int)` method that is called on construction and callable by other events
#7
mwhicks-dev
closed
6 months ago
0
Update Event to be added to Listener using a (pure virtual) `void raise(void)` method instead of on-construction
#6
mwhicks-dev
closed
6 months ago
0
Need thread-safe way to update Asset velocity
#5
mwhicks-dev
closed
6 months ago
3
Extract CreateAssetEvent and CreateControlAssetEvent duplicate code
#4
mwhicks-dev
closed
6 months ago
1
Implement Main Controller Loop
#3
mwhicks-dev
closed
6 months ago
0
Implement Main Window Loop
#2
mwhicks-dev
closed
6 months ago
0
Implement Game Object Model
#1
mwhicks-dev
closed
5 months ago
1
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