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openfl
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starling
Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
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Can't initialize in Vector constructor
#124
nanhuichen
closed
5 years ago
1
Starling.current.juggler.purge() does not work.
#123
hoangdung-qbt
closed
5 years ago
2
ATF texture does not work (Neko).
#122
hoangdung-qbt
opened
5 years ago
1
android Masks demo error
#121
cjmxp
opened
5 years ago
1
Adding TextureAtlas.addSubTexture() method.
#120
sobotklp
closed
5 years ago
1
Add TextureAtlas.addSubTexture() method
#119
sobotklp
closed
5 years ago
0
`Mesh.createDefaultStyle` is missing
#118
chrisvelevitch
closed
1 year ago
1
Problem with BitmapFont.MINI for flash target
#117
flashup
closed
5 years ago
2
Comparison data types error for flash target
#116
flashup
closed
5 years ago
1
replacement for flash.globalization.* packages/class
#115
chrisvelevitch
closed
10 months ago
1
Assets Manager enqueue function dose not work in flash target.
#114
galibimtiaz
opened
5 years ago
0
[HTML] mask positioning
#113
flashup
closed
5 years ago
4
JSON objects won't load in HXCPP/IOS/NEKO target
#112
unazona
closed
5 years ago
1
Fix RenderTexture dispose() texture
#111
Doppp
closed
6 years ago
8
[HTML5] DisplayObject.drawToBitmap producing transparent BitmapData
#110
mayakwd
closed
5 years ago
8
Html5 crash fix
#109
andrew-git
closed
6 years ago
1
RenderTexture not working on HTML5 target
#108
varadig
closed
5 years ago
2
building demo for air fails
#107
jrdoughty
closed
6 years ago
3
Demo sample android build failed
#106
maaniv
closed
6 years ago
0
DisplayObject.drawToBitmapData() for HTML5
#105
flashup
closed
6 years ago
1
assets.AssetManager - disposing texture issue
#104
Snky
closed
6 years ago
0
starling 2.3.3 unexpected characters in AssetManager
#103
maaniv
closed
6 years ago
1
Error Running Scaffold
#102
man2
closed
6 years ago
0
Running Demo : Unexpected +
#101
man2
closed
6 years ago
3
Copy-paste
#100
flashup
closed
6 years ago
1
Look into Chrome 66 audio fix
#99
TerryCavanagh
closed
6 years ago
1
Stop(suspendRendering) Behaving differently between Flash and HTML5 export
#98
Snky
closed
6 years ago
0
AssetManager mobile fix
#97
astrocreep
closed
6 years ago
0
WEB platform in SystemUtil
#96
flashup
closed
6 years ago
1
Fixed assets disposal when removing assets from assets.AssetManager
#95
valr2
closed
6 years ago
0
AssetManager's removeTextureAtlas doesn't dispose textures
#94
flashup
closed
6 years ago
7
AssetManager enqueue dose not support mp3 file.
#93
galibimtiaz
closed
6 years ago
4
Useing Filter will dull the game?
#92
rainyt
closed
6 years ago
4
Fix filters for containers that contain flatten sprites
#91
NenadBojkovski
closed
6 years ago
0
Updated Starling to v2.3.1 and added the new AssetManager system
#90
valr2
closed
6 years ago
1
handle .ogg and .wav files as Sound + small fix for PDParticleSystem null texture
#89
MatseFR
closed
6 years ago
1
Starling's new AssetManager
#88
valr2
closed
6 years ago
4
SystemUtil fix: executeWhenApplicationIsActive should always act as a…
#87
rewb0rn
closed
6 years ago
0
fixed texture setup settings lookup upon texture change
#86
astrocreep
closed
6 years ago
1
PDParticleSystem.initParticle should use local var textureWidth
#85
MatseFR
closed
6 years ago
1
Image.bindScale9ToTexture not working
#84
astrocreep
closed
6 years ago
2
Typo in Juggler containsTweens method
#83
flashup
closed
6 years ago
2
Target HTML5 + shareContext
#82
railnation
closed
6 years ago
6
Add starling demo
#81
ghost
closed
6 years ago
4
BitmapFont: add missing var offsetY
#80
chatziko
closed
6 years ago
0
use TypedArray for performance and Use openfl.Vector again on Flash a…
#79
jrock24
closed
6 years ago
0
Make vertex data gc friendly
#78
NenadBojkovski
closed
6 years ago
0
(Starling 2) painter.configureBackBuffer() not working correctly on HTML5
#77
pol2095
closed
6 years ago
5
(Starling 2) TextField.autoSize not working
#76
Stortof
closed
6 years ago
7
scale9Grid does not work as expected
#75
Stortof
closed
6 years ago
6
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