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pastra98
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NEAT_for_Godot
An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
MIT License
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Godot 4 support
#14
SmileyJames
opened
7 months ago
3
GUI not showing genome and placing only one body
#13
amzker
closed
2 years ago
0
Video Tutorial
#12
amzker
closed
2 years ago
1
Improved Camera
#11
Erickson400
closed
2 years ago
1
Error when all agents die
#10
Erickson400
closed
2 years ago
3
Game freezes when creating a new GA
#9
Erickson400
closed
2 years ago
4
Training Environment for Specific game types (tic tac toe type)?
#8
stryker313
closed
2 years ago
2
Corrected some Bugs and not working Race Mode
#7
DisDoh
closed
2 years ago
1
Successful cars which are then saved are not usable in race mode.
#6
DisDoh
closed
2 years ago
6
Works like magic
#5
Gumbo64
closed
2 years ago
8
Error in ga.gd and strange behaviour in the ai
#4
JDSECO
closed
3 years ago
4
Config use ini
#3
pastra98
closed
4 years ago
0
Improve speciation
#2
pastra98
closed
4 years ago
0
fix case for some res:// paths
#1
saurus
closed
4 years ago
6