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pokemon-speedrunning
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gambatte-speedrun
Fork of https://github.com/sinamas/gambatte with Pokemon speedrunning-related changes.
GNU General Public License v2.0
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Update README to link to GSE
#117
CasualPokePlayer
opened
2 weeks ago
0
Update README.md
#116
CasualPokePlayer
closed
4 months ago
0
Don't save .sav files immediately nor on hard reset
#114
Grogir
opened
1 year ago
3
Replace std::bindX and std::mem_fun with lambdas.
#113
FtZPetruska
opened
1 year ago
0
add: Install instruction for Fedora/RHEL
#112
Mitsunee
opened
1 year ago
0
[macOS] Replace deprecated CoreServices audio API with AudioToolbox
#111
FtZPetruska
opened
1 year ago
1
Mac silicon
#109
timister
opened
2 years ago
3
Enable the user to record input logs in the next release
#108
stringflow
opened
2 years ago
0
Add Support for Importing BESS States
#107
CasualPokePlayer
opened
2 years ago
0
SGB Updates; Update Core
#106
CasualPokePlayer
opened
2 years ago
0
README needs to be updated to account for core submodule change
#105
CasualPokePlayer
opened
3 years ago
0
Revision number is out of sync with core revisions
#104
CasualPokePlayer
opened
3 years ago
0
On-screen display toggle? For the Reset/Starting Seed
#103
Acumenium
opened
3 years ago
3
Sync to BizHawk; Split Core To Submodule
#102
CasualPokePlayer
closed
3 years ago
1
Can't compile. Instructions literally do not work.
#101
Acumenium
closed
2 years ago
6
What happened to the parent repo?
#100
olie304
opened
3 years ago
1
Various flicker issues in Link's Awakening
#99
Nicholas-Steel
opened
3 years ago
3
Misc Improvement for Testrunner Performance w/o BIOS
#98
CasualPokePlayer
closed
3 years ago
0
Fix Post AGB BIOS State
#97
CasualPokePlayer
closed
3 years ago
0
fix LY 0 mode 1 to 2 transition on GBA; add no bios load flag and use as testrunner fallback & have actions use no bios
#96
CasualPokePlayer
closed
3 years ago
0
Fix MBC5 RAM Gate Register
#95
CasualPokePlayer
closed
3 years ago
0
[Feature request] Load SRAM option / Drag'n'Drop .sav file functionality
#94
entrpntr
opened
3 years ago
0
add exit code for CI + fix testrunner
#93
CasualPokePlayer
closed
3 years ago
0
Add CI/CD GitHub Action for the TestRunner
#92
TiKevin83
closed
3 years ago
0
The test ly00_mode1_2-C.gb should pass in GBA mode
#91
alyosha-tas
closed
3 years ago
0
fix NO_VIDEO YGS Issues
#90
CasualPokePlayer
closed
3 years ago
0
[Testrunner] Run tests in AGB mode along with CGB/DMG modes
#89
CasualPokePlayer
closed
3 years ago
0
Refactor RTC
#88
CasualPokePlayer
closed
3 years ago
0
MBC5 RAM Enable register is 8 bit rather than 4 bit
#87
CasualPokePlayer
closed
3 years ago
0
Wisdom Tree Support, MBC3 Cleanup (c.o. entr), Other Misc Cleanup
#86
CasualPokePlayer
closed
3 years ago
0
Implement Proper Disabled SRAM Behavior
#85
CasualPokePlayer
closed
3 years ago
1
Questionable features to consider removing
#84
entrpntr
opened
3 years ago
5
Reset Stall Update
#82
CasualPokePlayer
closed
3 years ago
0
WASAPI bugs OBS audio buffer
#81
hwangbro
opened
3 years ago
1
Add Attempt Mode
#80
CasualPokePlayer
opened
3 years ago
0
Add mbcLockup to save states
#79
stringflow
closed
3 years ago
0
Some games crash without proper open bus behavior
#78
CasualPokePlayer
closed
3 years ago
1
Fix sprite priority in DMG-on-CGB.
#77
entrpntr
opened
3 years ago
0
Input is delayed during fade-out when you reset
#76
aubymori
opened
3 years ago
0
Emulator RNG (sub-frame resets) can be manipulated
#75
CasualPokePlayer
opened
3 years ago
3
Improve Mode 3 Timing
#74
alyosha-tas
opened
3 years ago
2
Add very partial support for exiting stop from a joypad interrupt
#73
CasualPokePlayer
closed
3 years ago
1
Sprite priority is wrong for GB games on GBC
#72
alyosha-tas
opened
3 years ago
0
"Close ROM" has no effect during reset fadeout/stall
#71
CasualPokePlayer
closed
3 years ago
2
fix FEA0-FEFF memory range for CGB/AGB
#70
CasualPokePlayer
closed
3 years ago
0
IO Register Fixes
#69
CasualPokePlayer
closed
3 years ago
1
MBC2 Fixes
#68
CasualPokePlayer
closed
3 years ago
0
Ignore Tile VRAM Bank attribute when set in DMG-on-CGB.
#67
entrpntr
closed
3 years ago
0
Sprites do not appear in Mortal Kombat in GBC mode
#66
alyosha-tas
closed
3 years ago
0
Top of screen should be cut off in Daiku no Gen-san - Robot Teikoku no Yabou (Japan)
#65
alyosha-tas
closed
3 years ago
0
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