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quasilyte
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ebitengine-input
A Godot-inspired action input handling system for Ebitengine
MIT License
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add Handler.AnyKeyJustPressed method
#43
quasilyte
closed
3 months ago
0
Is it possible to catch a "click&pull" and "touch&swipe" event?
#42
TLINDEN
opened
4 months ago
3
a follow-up for a mergekeymaps PR
#41
quasilyte
closed
7 months ago
0
Add KeymapMerge function
#40
dkotik
closed
7 months ago
1
Add mouse button press StartPos
#39
quasilyte
opened
7 months ago
0
ActionReleased for taps
#38
quasilyte
opened
7 months ago
0
implement ActionIsJustReleased method
#37
quasilyte
closed
7 months ago
0
Prefer the longest key combination for events
#36
quasilyte
opened
7 months ago
1
Make it possible to simulate key release events
#35
quasilyte
opened
7 months ago
0
fix a couple of comment formatting issue
#34
quasilyte
closed
8 months ago
0
Add press duration to PressedActionInfo
#33
phalasz
closed
8 months ago
3
KeyPressDuration in EventInfo
#32
phalasz
closed
8 months ago
3
return all bound keys from Handler.ActionKeyNames with mask=AnyDevice
#31
quasilyte
closed
9 months ago
0
add more mouse buttons
#30
harbdog
closed
9 months ago
4
Add some utilities for the keymap rebinding
#29
quasilyte
opened
10 months ago
1
add experimental key scanning support
#28
quasilyte
closed
10 months ago
0
add missing keys: backslash, numlock, left/right alt
#27
harbdog
closed
11 months ago
5
ActionKeyNames called with AnyDevice mask is not returning for all devices
#26
harbdog
closed
9 months ago
5
Is*JustReleased function for Actions?
#25
harbdog
closed
6 months ago
6
Do we need two separate GamepadDeadzone options?
#24
quasilyte
opened
1 year ago
0
add missing alt key (for keyboard inputs)
#23
quasilyte
closed
1 year ago
0
The keys U, I, O, P were not mapped correctly.
#22
mcarpenter622
closed
1 year ago
0
add KeyTouchDrag support
#21
quasilyte
closed
1 year ago
0
allow keys like KeyGamepadLStickUp to overlap
#20
quasilyte
closed
1 year ago
0
#18 add missing keys
#19
mcarpenter622
closed
1 year ago
0
Add missing keys F1-12, semicolon, printscreen, etc
#18
mcarpenter622
closed
1 year ago
2
Request: Add a way to subscribe to an action
#17
mcarpenter622
opened
1 year ago
1
add gamepad stick motion keys
#16
quasilyte
closed
1 year ago
0
Mouse movement?
#15
SolarLune
opened
1 year ago
2
Action Strength?
#14
SolarLune
opened
1 year ago
3
add examples linting to "make lint" target
#13
quasilyte
closed
1 year ago
0
Add tests for the virtual input
#12
quasilyte
opened
1 year ago
0
extend the virtual input API
#11
quasilyte
closed
1 year ago
0
make `Handler.ActionKeyNames` respect key modifiers
#10
quasilyte
closed
1 year ago
0
add experimental virtual/simulated input support
#9
quasilyte
closed
1 year ago
0
Quasilyte/add lint
#8
quasilyte
closed
1 year ago
0
make it easier to load the keymap from an external file
#7
quasilyte
closed
1 year ago
0
Request: An example loading a key map from a file
#6
mcarpenter622
closed
1 year ago
3
Check out leafwing-input-manager for inspiration
#5
quasilyte
opened
1 year ago
0
ActionKeyNames should respect the key modifiers
#4
quasilyte
closed
1 year ago
0
Fake/virtual input
#3
tinne26
opened
1 year ago
10
Fix key codes.
#2
phalasz
closed
1 year ago
0
Add some missing keyboard keys.
#1
phalasz
closed
1 year ago
2