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PSXPREV - Playstation (PSX) Files Previewer/Extractor
BSD 2-Clause "Simplified" License
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Fix missing mtl0 for untextured models in exported obj files
#113
trigger-segfault
closed
11 months ago
0
Update README.md
#112
rickomax
closed
11 months ago
0
Update README.md
#111
rickomax
closed
11 months ago
0
VRAM tab tiled UV lines and combo box typing
#110
trigger-segfault
closed
11 months ago
0
Add command line options: -croc, -nocolor, -autoplay, -autoselect
#109
trigger-segfault
closed
11 months ago
0
Untextured semi-transparency and Textured render flag
#108
trigger-segfault
closed
11 months ago
0
HMD curve animations and enhanced animator timing
#107
trigger-segfault
closed
11 months ago
0
Semi-transparency has no effect for triangles without textures
#106
trigger-segfault
closed
11 months ago
0
Total Triangles property for RootEntity in property grid
#105
trigger-segfault
closed
11 months ago
0
Different color outline for tiled UVs in VRAM tab
#104
trigger-segfault
closed
11 months ago
1
Option to automatically select HMD model when selecting animation
#103
trigger-segfault
closed
11 months ago
1
Fix HMD ground parsing, some MIMe fixes, and general HMD refactoring
#102
trigger-segfault
closed
11 months ago
0
BoundingBox and Camera refactoring and center on model
#101
trigger-segfault
closed
11 months ago
0
MOD reader fixes
#100
trigger-segfault
closed
11 months ago
0
ShowErrors option, logger rewrite, and other logging refactoring
#99
trigger-segfault
closed
11 months ago
0
StreamBounds wrapper class to track the farthest area read in a file
#98
trigger-segfault
opened
11 months ago
1
Option to print exception messages
#97
trigger-segfault
closed
11 months ago
0
Fix lag when using gizmos on models with limbs
#96
trigger-segfault
closed
11 months ago
0
Change HMD no-clut pmode to 16bit
#95
trigger-segfault
closed
11 months ago
0
HMD Animation fixes 1
#94
trigger-segfault
closed
11 months ago
0
Add support for HMD envmap shared vertices
#93
trigger-segfault
closed
11 months ago
0
Add handling for HMD shared geometry re-use
#92
trigger-segfault
closed
11 months ago
0
Allow HMD category 5 and 7 (envmap and device primitive)
#91
trigger-segfault
closed
11 months ago
0
Fix texture pages exporting with semi-transparency section
#90
trigger-segfault
closed
11 months ago
0
Select triangles with Shift+Click
#89
trigger-segfault
closed
11 months ago
0
Support HMD strip mesh packets
#88
trigger-segfault
closed
11 months ago
0
Ability to select individual triangles, for debugging purposes
#87
trigger-segfault
closed
11 months ago
0
Implement TMD sprite packets, code 3
#86
trigger-segfault
closed
10 months ago
1
Implement TMD straight line packets, code 2
#85
trigger-segfault
closed
10 months ago
1
Refactor LineMesh to match changes made to Mesh
#84
trigger-segfault
closed
11 months ago
0
Texture UVs are slightly offset, at least for HMD
#83
trigger-segfault
closed
11 months ago
1
Fix HMD no-light numColors and other packet issues
#82
trigger-segfault
closed
11 months ago
0
Fix reading 24bpp images
#81
trigger-segfault
closed
11 months ago
0
Option to mirror and reverse animations
#80
trigger-segfault
closed
11 months ago
1
Support tiled texture rendering
#79
trigger-segfault
closed
11 months ago
0
Add Scale XYZ properties to EntityBase
#78
trigger-segfault
closed
11 months ago
0
Add render flags, semi-transparency, and renderer refactoring
#77
trigger-segfault
closed
11 months ago
0
Cleanup disposable resources on failure to parse
#76
trigger-segfault
closed
11 months ago
1
Implement animation exporting
#75
trigger-segfault
opened
12 months ago
0
Add FileOffsetScanner base class and -nooffset command line argument
#74
trigger-segfault
closed
12 months ago
0
Fix 24bpp images multiplying color by 8
#73
trigger-segfault
closed
12 months ago
0
Implement proper texture tiling
#72
trigger-segfault
closed
11 months ago
2
Support single-sided polygons
#71
trigger-segfault
closed
11 months ago
1
Support semi-transpareny
#70
trigger-segfault
closed
11 months ago
1
Use correct _offset for file titles
#69
trigger-segfault
closed
12 months ago
0
Add HMD animation coordinate linear interpolation support
#68
trigger-segfault
closed
12 months ago
0
Create scanning save/load system to avoid re-scaning files every time
#67
rickomax
opened
12 months ago
0
Add option to pause/unpause scanning
#66
rickomax
closed
11 months ago
2
Implement HMD animations
#65
trigger-segfault
opened
12 months ago
1
Implement HMD strip mesh packets, code 3
#64
trigger-segfault
closed
11 months ago
0
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