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sclark39
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FairFeelingLoot
Visual Loot Table Designer for Fair-Feeling Loot Drops in UE4
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Creating connections in reverse should be allowed as an option
#30
sclark39
opened
3 years ago
0
Drag and drop of loot table into an existing loot table should create a Nested LT node
#29
sclark39
opened
3 years ago
0
Change the RepeatRange variable values in RepeatMultiple node from float to int
#28
Kessus
closed
3 years ago
0
Graph nodes can't be copied from one graph to another
#27
Kessus
closed
3 years ago
1
Unable to remove some connections in the graph when multiple child nodes are present
#26
Kessus
closed
3 years ago
3
Loot node can have other loot nodes as children
#25
Kessus
closed
3 years ago
2
Setting AllowImplicitSequenceNodes to false doesn't remove invalid connections
#24
Kessus
opened
3 years ago
1
Make it so that Loot Table Definiitions can be fed to Generate Loot call
#23
sclark39
closed
3 years ago
0
Loot Table only generates when saved, not when changed.
#22
sclark39
closed
3 years ago
0
It's possible to construct a loot table struct in blueprint (BAD)
#21
sclark39
closed
3 years ago
1
Blueprint Selector node
#20
sclark39
opened
3 years ago
1
How to use Negenetropy with more than 2 options?
#19
sclark39
opened
3 years ago
1
How to use Test Float Param node?
#18
sclark39
opened
3 years ago
0
How to garauntee a drop after X number of times?
#17
sclark39
opened
3 years ago
0
How to do a global 2x drop?
#16
sclark39
opened
3 years ago
3
How to extend - Custom C++ Nodes?
#15
sclark39
opened
3 years ago
0
Loot Table shared state scope -- needs more info
#14
sclark39
opened
3 years ago
0
Loot Tags and Loot Params are hard to distinguish
#13
sclark39
closed
3 years ago
2
Negentropy node needs documentation.
#12
sclark39
closed
3 years ago
0
InitialSeed in EntropyControl is editable even when ShouldRandomizeSeed is true
#11
sclark39
closed
3 years ago
1
Blueprint Callback Node has no documenation
#10
sclark39
closed
3 years ago
0
Entropy Control node is confusing
#9
sclark39
closed
3 years ago
0
Editing loot table puts two *'s in the title bar
#8
sclark39
closed
3 years ago
1
Graph Settings button doesn't do anything
#7
sclark39
closed
3 years ago
2
Start Node should only be able to connect to one node, not multiple
#6
sclark39
closed
3 years ago
1
Move plugin related stuff into custom category
#5
sclark39
closed
3 years ago
1
Suggestion: Blueprint Select Node
#4
sclark39
closed
3 years ago
1
Node borders should highlight to indicate arrow drawing vs grabbing to move
#3
sclark39
closed
3 years ago
1
Edge Arrows don't highlight on mouse hover
#2
sclark39
closed
3 years ago
1
Negentropy Node has no way to disable time-based entropy reset
#1
sclark39
closed
3 years ago
1