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silbinarywolf
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sw-zombie-fortress
A VScript mod that aims to be a faithful reimplementation of the Zombie Fortress mode made originally with SourceMod
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update to v0.4.0
#28
silbinarywolf
closed
1 year ago
0
add ability to define zombie fortress config settings in maps via Hammer
#27
silbinarywolf
closed
1 year ago
1
occasionally, zombies with a botkiller equipped will have a botkiller head appear floating around them.
#26
silbinarywolf
opened
1 year ago
1
last player to join is always on the zombie team
#25
silbinarywolf
closed
1 year ago
1
update to v0.3.0
#24
silbinarywolf
closed
1 year ago
0
add zombie horde buffs (more health regen in horde)
#23
silbinarywolf
closed
1 year ago
2
add buff to pyro where compression blast costs 1/2 like zombie fortress redux
#22
silbinarywolf
closed
1 year ago
1
create valid weapon whitelist table. ie. disallow banned weapon types, auto replace with vanilla weapons
#21
silbinarywolf
opened
1 year ago
0
add ability to configure zombie fortress settings
#20
silbinarywolf
closed
1 year ago
2
add buff to pyro where they gave +15 ammo per kill and nerf ammo to 100 like redux
#19
silbinarywolf
closed
1 year ago
2
add buff where demoman gets 2 pipes per zombie kill like original/redux mod
#18
silbinarywolf
closed
1 year ago
1
add buff where soldier gets 2 rocket ammo per zombie kill from original/redux mod
#17
silbinarywolf
closed
1 year ago
1
add buff where sniper gets 5 sniper ammo or 2 huntsman ammo on zombie kill like original/redux
#16
silbinarywolf
closed
1 year ago
1
consider allowing zombie scout to use energy drink and gullotine like the original/redux version
#15
silbinarywolf
opened
1 year ago
1
add support for and test "arena_" maps
#14
silbinarywolf
opened
1 year ago
0
add logic to force spawn doors open after setup for non-ZF maps.
#13
silbinarywolf
opened
1 year ago
0
add crit bonuses for zombies and survivors
#12
silbinarywolf
closed
1 year ago
2
add zombies are frenzied, hunger and are resting state
#11
silbinarywolf
closed
1 year ago
1
update to v0.2.0
#10
silbinarywolf
closed
1 year ago
0
fix issue where spy can still use sapper
#9
silbinarywolf
closed
1 year ago
1
make zombies look like zombies
#8
silbinarywolf
opened
1 year ago
1
explore auto-calling "nav_generate" command for maps without a bot navmesh
#7
silbinarywolf
opened
1 year ago
1
add team preferences setting (prefer human or zombie)
#6
silbinarywolf
opened
1 year ago
1
Fix bug introduced when cleaning up code
#5
silbinarywolf
closed
1 year ago
0
fix issue where dispenser still dispenses ammo and gives health
#4
silbinarywolf
closed
1 year ago
1
add help messages like the original mod, ie. tell the player how classes are changed
#3
silbinarywolf
closed
1 year ago
1
update payload to not heal / be disabled and test it
#2
silbinarywolf
closed
1 year ago
1
First Pre Alpha Release
#1
silbinarywolf
closed
1 year ago
0