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sinbad
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SPUD
Steve's Persistent Unreal Data library
MIT License
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Spud cache
#82
SparkleBoom
opened
4 days ago
1
The Reason OnPreLoadMap Stores Level Data?
#81
dyanikoglu
opened
1 week ago
1
Race Condition With Streamed Out Level Auto Saves
#80
dyanikoglu
opened
2 weeks ago
3
Compatibility With Lyra?
#79
dyanikoglu
opened
2 weeks ago
5
Documentation On Saving/Loading Runtime Spawned AI Characters?
#78
dyanikoglu
closed
2 weeks ago
3
SaveGame Console
#77
MarcoFercia
opened
1 month ago
6
Main Character Position not restored if graphics settings are Cinematic
#76
RedShy
opened
2 months ago
1
Update to 5.4
#75
Rcurreli
closed
2 months ago
1
BeginPlay called after Restore ?
#74
DanSteph1024
closed
3 months ago
8
"The following Modules are missing or built with a different engine version"
#73
Delsin53
closed
3 months ago
1
Cannot iterate actors after loading a game
#72
krojew
closed
4 months ago
5
Byte arrays maximum elements count limit
#71
YeNov
closed
4 months ago
2
Map values as UObjects within Components
#70
RealIbbz
closed
4 months ago
6
Multiple save
#69
stefanomarcellan
closed
5 months ago
2
Monoscopic Screenshot for VR
#68
Project-Exhale
opened
5 months ago
1
Character Offset on Load with VR Character
#67
Project-Exhale
closed
5 months ago
6
Ability to return to previously saved level
#66
krojew
opened
6 months ago
6
WorldSubsystem property saving issue
#65
YeNov
opened
9 months ago
2
Overridden name support in references
#64
krojew
closed
11 months ago
1
Controllers are incorrectly respawned
#63
krojew
closed
11 months ago
6
SpudLevelStreaming not working in cienmatic
#62
caspiDoron
closed
11 months ago
3
Player character data is saved only on level
#61
caspiDoron
closed
11 months ago
4
ChildActorComponent Support
#60
mmhtx
opened
12 months ago
1
Add missing headers to SpudMemoryReaderWriter
#59
cyphusx
closed
12 months ago
2
Latest failing when building in shipping configuration
#58
Deams51
closed
1 year ago
1
Spatially loaded actors support
#57
Deams51
opened
1 year ago
3
Arrays/Maps of TObjectPtr in UE 5.2
#56
munkeysocks
closed
1 year ago
31
Fix null parent Level for Actor references nested in components
#55
thomas-oconnell
closed
1 year ago
1
Level data for actor ref in components - is this fix appropriate?
#54
thomas-oconnell
closed
1 year ago
1
How to know already in BeginPlay if SpudPostRestore will be called?
#53
andra961
closed
1 year ago
8
No longer crashes when exiting the game from a world partitioned level
#52
cyphusx
closed
1 year ago
4
Where to call add persistent global object (mygameinstance)?
#51
phill266
closed
1 year ago
1
Float variable not initialized, but maybe I'm doing something wrong
#50
phill266
closed
1 year ago
3
error on compilation struct initializing in testsaveobject.h
#49
phill266
closed
1 year ago
3
Restore Level, Array has changed during ranged-for iteration!
#48
shoooxz
closed
1 year ago
1
Actor Component Saving
#47
DPursey0
closed
1 year ago
2
Add missing includes
#46
cyphusx
closed
1 year ago
1
World Partition support
#45
cbQB
closed
1 year ago
6
merge
#44
cbQB
closed
2 years ago
0
Name override
#43
cbQB
closed
2 years ago
1
SPUD with World Partition [UE5]
#42
Daboiowich
closed
2 years ago
4
Restoring Character/Controller/GameState not working in built project (UE5)
#41
cbQB
closed
2 years ago
6
Add RestartAfterLevelLoad state, to handle delayed NewGame
#40
cbQB
closed
2 years ago
2
Start a new level without saving the state of the current one
#39
cbQB
closed
2 years ago
8
SaveComplete broadcast slot name is always empty
#38
cbQB
closed
2 years ago
1
Fix crash in timer manager if the world is unloaded
#37
grujicbr
closed
2 years ago
1
SPUDTest.CustomData - pointer to local variable
#36
Nesquick0
closed
2 years ago
1
Fix nested uobject
#35
Nesquick0
closed
2 years ago
5
SpudStreamingVolume triggers multiple unload calls
#34
mjtischler
closed
2 years ago
3
Hello,how can i save TArray<UMyUobject> in GameInstance ?
#33
shudal
closed
2 years ago
1
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