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skore11
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Percubed_BEAPS
Integrating KADAPT (TreeSharp, RootIK) and Nvidia Flex to test and simulate behaviors for PBD/voxel based virtual agents
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UI for shape selection implemented in the parallel nodes
#13
skore11
opened
2 years ago
0
Boundary vertices smooth transitioning
#12
skore11
opened
2 years ago
2
Particle to particle interaction and collision
#11
skore11
opened
3 years ago
0
Integrate SoftAnim with Flex's tracking of the reference shape motion
#10
strank
opened
3 years ago
0
Select vertices for dynamic blending works
#9
skore11
opened
3 years ago
0
Blended mesh transform is not correct (moved up in y-direction)
#8
skore11
opened
3 years ago
0
Flex Mouse Drag errors for referenced fields and picking and locking particle
#7
skore11
opened
3 years ago
0
Character_controller animation controller doesnt change state
#6
skore11
opened
3 years ago
1
Select parts of the mesh to blend between
#5
skore11
opened
3 years ago
1
Behavior modifier by using Seriliazable dictionary needs to be updated for this project
#4
skore11
opened
3 years ago
0
FlexCollidersLock and MyCollidersLock are slowing things down
#3
skore11
closed
3 years ago
1
Blend weights are currently setup for individual baked meshes during run time and are not dynamic
#2
skore11
closed
3 years ago
0
FlexSoftAnim's velocity addition makes particles point toward gameobject's origin position
#1
skore11
closed
3 years ago
2