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sourencho
/
ungroup_game
A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
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Client freezes instead of showing winner when game ends
#215
sourencho
closed
4 years ago
0
Interpolation + event updates causes visual glitch when mining
#214
sourencho
opened
4 years ago
0
Play in the past
#213
sourencho
closed
4 years ago
1
Don't use remainder of delta time and half delta t
#212
sourencho
closed
4 years ago
0
Add groupie bots!
#211
copacetic
closed
4 years ago
0
Fix voronoi shader misalignment
#210
sourencho
closed
4 years ago
0
Fade other players' directions in group
#209
sourencho
closed
4 years ago
2
Hard to tell players own direction in large group
#208
sourencho
closed
4 years ago
0
Refactor bot code
#207
copacetic
closed
4 years ago
0
Add cmake vars for building only client, server or tests
#206
sourencho
closed
4 years ago
0
Add flags for not building client, server or tests
#205
sourencho
closed
4 years ago
1
Handle stderr and stdout in server ui
#204
sourencho
opened
4 years ago
0
Add resource info to server ui
#203
sourencho
opened
4 years ago
0
Make RenderingDef be loaded from a config
#202
sourencho
opened
4 years ago
0
Group jitters at a fixed interval
#201
sourencho
closed
4 years ago
1
Support running client without a server
#200
sourencho
opened
4 years ago
0
Re-enable parallax when player jitter is resolved
#199
sourencho
opened
4 years ago
0
Game should run in fullscreen
#198
sourencho
opened
4 years ago
2
various server improvements
#197
copacetic
closed
4 years ago
0
Show variance for average values in server termbox metrics
#196
sourencho
opened
4 years ago
4
Add option to only build client or server
#195
sourencho
closed
4 years ago
0
Server doesn't build or run on windows
#194
sourencho
opened
4 years ago
0
Add terminal UI to server
#193
copacetic
closed
4 years ago
4
Unable to build with sfml statically linked on mac/linux
#192
sourencho
opened
4 years ago
0
Update cmake to build on windows
#191
sourencho
closed
4 years ago
1
Chasing camera draft
#190
sourencho
closed
4 years ago
1
Clean up rewind and replay code
#189
sourencho
closed
4 years ago
0
Make precision of time diff higher to avoid drift between client and server
#188
sourencho
opened
4 years ago
0
Continuously send unreliable updates
#187
sourencho
closed
4 years ago
0
Should NOT be clearing replay cache for ticks that we might replay in the future
#186
sourencho
closed
4 years ago
0
Rename update/set to update/fixed_update
#185
sourencho
opened
4 years ago
0
Clean up and fix win condition code
#184
sourencho
opened
4 years ago
0
Sync player intent over network and set direction arrow to intent color
#183
sourencho
closed
4 years ago
0
Remove gperftools
#182
sourencho
closed
4 years ago
0
Include boost as extern header files and remove gperftools
#181
sourencho
closed
4 years ago
0
Load game settings from config at runtime
#180
sourencho
closed
4 years ago
0
Make voronoi count shader work with low cell count
#179
sourencho
closed
4 years ago
0
Make sure game builds and runs on windows
#178
sourencho
closed
4 years ago
0
Voronoi count shader not aligned with circles
#177
sourencho
closed
4 years ago
0
Remove group outline
#176
sourencho
closed
4 years ago
0
Indicate distance of offscreen mines
#175
sourencho
opened
4 years ago
0
Uniq win
#174
copacetic
closed
4 years ago
0
Show mine directions
#173
sourencho
closed
4 years ago
0
Make player direction and intent clearer
#172
sourencho
closed
4 years ago
1
Fix game scale
#171
sourencho
closed
4 years ago
0
Imporve performance of TemporalMetric
#170
sourencho
closed
4 years ago
0
TemporalMetric very inefficient
#169
sourencho
closed
4 years ago
1
Use two udp sockets on both the server and client
#168
sourencho
closed
4 years ago
0
Game should be playable without shaders
#167
sourencho
opened
4 years ago
1
Network updates in both direction deteriorate over time
#166
sourencho
closed
4 years ago
0
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