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stenobot
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Marimo
A game called Marimo
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Added fully charged animations, trigger collider for charge ability
#92
stenobot
closed
6 years ago
0
Muckle Charge Ability
#91
stenobot
closed
6 years ago
0
Scriptable Pipe Tile
#90
stenobot
closed
6 years ago
0
Pushing my branch as it stands
#89
x00l
closed
6 years ago
0
Camera: Add fancy pixel scaling script
#88
x00l
closed
6 years ago
2
Art: Investigate Unity's new tile editor
#87
stenobot
opened
6 years ago
0
Force: Investigate Area Effector 2D
#86
stenobot
closed
6 years ago
3
TMX Importer v0.00000001a
#85
x00l
closed
6 years ago
2
Moved all rigidbody update methods to FixedUpdate()
#84
x00l
closed
7 years ago
0
Audit for Update() on RigidBody2d
#83
x00l
closed
7 years ago
1
Force system integration
#82
x00l
closed
7 years ago
0
RigidBodyBehavior: Remove reliance on *Force variables
#81
x00l
closed
7 years ago
1
Trash: All trash objects are marked static
#80
x00l
closed
7 years ago
1
Trash: Robot can be destroyed just by touching trash on a conveyor
#79
x00l
opened
7 years ago
0
Trash: Breakable trash can be destroyed by robot or snake with enough velocity
#78
x00l
opened
7 years ago
0
Force system adoption
#77
x00l
closed
7 years ago
1
Camera: Experiment with pixel camera
#76
stenobot
closed
7 years ago
2
Muckle: Add bubbles
#75
x00l
opened
7 years ago
0
Water: Add bubbles to pipe system
#74
x00l
opened
7 years ago
0
Muckle: Make boost mode more visible
#73
x00l
opened
7 years ago
0
Pause: Only timescale gets frozen
#72
x00l
closed
7 years ago
1
Muckle integration
#71
x00l
closed
7 years ago
0
Andy/bombs
#70
stenobot
closed
7 years ago
1
Trash: Refactor trash script to derive from "Breakable Object" script
#69
stenobot
opened
7 years ago
0
Issue #62: Hints: Add tracking of viewed hints and enable suppression after first (complete) view
#68
x00l
closed
7 years ago
0
SmashTrash: Colliders should get disabled or adjusted when fading out
#67
x00l
opened
7 years ago
0
Menus: Create options menu
#66
x00l
opened
7 years ago
0
included pipes, started reworking platform colliders in lv01
#65
stenobot
closed
7 years ago
0
Bombs: Implement explosive, grapplable elements
#64
stenobot
closed
7 years ago
1
Snake: Snake goes nuts on conveyors
#63
x00l
closed
7 years ago
2
Hints: Add tracking of viewed hints and enable suppression after first (complete) view
#62
x00l
closed
7 years ago
0
Issue #60: Springs
#61
x00l
closed
7 years ago
0
Experiment: Springs
#60
x00l
closed
7 years ago
1
InputManager: Define intuitive controls & implement
#59
x00l
opened
7 years ago
0
Issue #9: Implement snake tool
#58
x00l
closed
7 years ago
0
Automated movement: Work out the code strategy
#57
stenobot
opened
7 years ago
1
Snake: Add slack to snake while grappling objects
#56
stenobot
closed
6 years ago
2
General: Create color pallete resources
#55
stenobot
closed
7 years ago
1
Magnet: Implement magnet tool
#54
stenobot
closed
6 years ago
1
Magnet: Design magnet tool
#53
stenobot
closed
7 years ago
1
Andy/smash piles
#52
stenobot
closed
7 years ago
0
Trash: Smashable piles that block Robot's progress until destroyed
#51
stenobot
closed
7 years ago
1
Andy/smash trash
#50
stenobot
closed
7 years ago
0
snake: weeeiiirrrddd on elevator
#49
stenobot
closed
7 years ago
2
Conveyor: Make player movement consistent with other objects while idle
#48
stenobot
closed
6 years ago
3
Conveyors V2
#47
stenobot
closed
7 years ago
0
Switches: Implement pressure plates
#46
stenobot
opened
7 years ago
0
Switches: Make conveyor and dispensor objects interactive
#45
stenobot
closed
7 years ago
2
Trash, conveyor constant force, and started trash dispensor
#44
stenobot
closed
7 years ago
0
Hints: Refine sprites & animations
#43
x00l
opened
7 years ago
0
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