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stilldesign
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PhysX.Net
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
MIT License
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Vehicle classes?
#51
jjb-pro
opened
3 months ago
1
412 net6 improvement and settings change
#50
MartinDew
opened
1 year ago
1
Net6 please ♪
#49
oz01
closed
9 months ago
1
Cross platform support
#48
galvesribeiro
closed
9 months ago
0
Detailed usage needed
#47
beantowel
closed
3 years ago
1
An issue with world bounds
#46
niqqq25
opened
3 years ago
0
QueryHitType is empty
#45
c609942867
closed
3 years ago
2
System.BadImageFormatException: Could not load file or assembly 'PhysX.Net'
#44
aquagoose
closed
3 years ago
8
the release page of this Git is empty
#43
ehsanwwe
closed
3 years ago
5
How use contact report
#42
j303-27
opened
5 years ago
0
Visual Studio 2019 for Mac issues
#41
smlehbleh
closed
3 years ago
2
Shapes not in actors Shapes property
#40
stilldesign
closed
3 years ago
1
Multiple instances in the same process
#39
Mockarutan
closed
5 years ago
3
It will support .netCore in future?
#38
yhr28
closed
5 years ago
9
How can I get friction
#37
ttdtthy
closed
5 years ago
0
Could those samples support "Any CPU"
#36
setlin
closed
5 years ago
1
UnManaged
#35
Zhangtianyu07baidu
closed
5 years ago
4
How to compile to mono/linux? It is possible?
#34
MagistrAVSH
closed
6 years ago
2
HI how to compile the Physx3.4 on PS4 platform ?
#33
wavebbs
closed
6 years ago
2
RigidDynamic Lock Flags Missing
#32
Pysassin
closed
6 years ago
4
Metadata file 'PhysX.Net.dll' could not be found
#31
erherhh4herh
closed
6 years ago
3
Does nuget have any release version of physx.net?
#30
justinuliu
closed
7 years ago
5
3.4 Scene Flags
#29
AnderT
closed
5 years ago
25
Is all the code updated to 3.3.4?
#28
nerogcy
closed
7 years ago
2
I Found Scene.Actors can't be release!
#27
wavebbs
closed
7 years ago
4
Collision Filtering already working?
#26
Jack43174
closed
7 years ago
2
How to enable active transforms?
#25
Alan-FGR
closed
6 years ago
0
Disposing a shape inside a trigger
#24
microm8
closed
7 years ago
0
Compile issue of PhysX.Net-3.3 (VS2015 and PhysX 3.3.4)
#23
amoonfana
closed
8 years ago
3
link in readme.md is broken
#22
Kayli
closed
8 years ago
1
Support of scene sweep query
#21
wuyuntao
closed
8 years ago
0
Cannot run compiled file-Missing dependencies (USING WINDOW 10)
#20
thunguyenphuoc
closed
8 years ago
5
Cannot remove Actors or Joints from Scene
#19
AnderT
closed
8 years ago
7
Disposing dynamic actors in contact
#18
steenhother
closed
9 years ago
11
Cannot get SimulationEventCallback events to fire.
#17
AnderT
closed
9 years ago
10
Unable to compile
#16
publicENEMY
closed
9 years ago
9
Globalization dissimilarities
#15
3Ducker
closed
9 years ago
0
add setter for SlopeLimit
#14
gepa21
closed
9 years ago
0
get/set shape Materials
#13
gepa21
closed
9 years ago
0
Multi-threading protection for ObjectTable operations
#12
gepa21
closed
5 years ago
2
Physics in now the joint owner/creator, not scene
#11
gepa21
closed
9 years ago
0
Missing attachShape()/detachShape()
#10
ghost
opened
10 years ago
11
fix SimulationCallback.OnContact crash (caused by a double free)
#9
gepa21
closed
9 years ago
1
Compiling error on branch PhysXNetfor330
#8
lhongzhong
closed
9 years ago
2
Missing CreateArticulation(...) and CreateAggregate(...)
#7
ghost
closed
9 years ago
1
ParticleReadData increase memory use every call
#6
ghost
closed
10 years ago
6
Shape already exists in object table
#5
kpko
closed
9 years ago
1
Release/detach of actor shapes
#4
kpko
closed
9 years ago
2
OnContact missing in SimulationEventCallback
#3
kpko
closed
10 years ago
1
Retrieve the state of a character controller
#2
kpko
closed
10 years ago
5
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