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vaendryl
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Sunrider
source code of the visual novel 'Sunrider'
http://sunrider-vn.com/
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Can't click on hexes without ships with vanguard cannon
#103
EnderShadow
closed
9 years ago
2
allowing the mochi to be destroyed still bugs the game out.
#102
vaendryl
closed
9 years ago
1
Prevent movement toward None
#101
DoumanAsh
closed
9 years ago
1
How to run the source code?
#100
visig9
closed
9 years ago
2
Add Restore to Biance if there is none
#99
DoumanAsh
closed
9 years ago
1
Fix dialogue issues with Chigara's introduction
#98
Histidine91
closed
9 years ago
1
Fix counter-attacks
#97
Quickman
closed
9 years ago
0
moving next to a disabled unit shows counter animation and an error
#96
vaendryl
closed
9 years ago
3
Add short range warp to orders if you start new campaign directly
#95
Quickman
closed
9 years ago
1
add short range warp to orders if you start new campaign directly
#94
vaendryl
closed
9 years ago
0
BM.active_weapon can sometimes be None even though BM.targetingmode == True
#93
vaendryl
closed
9 years ago
2
add restore to bianca in after_load if she doesn't have it
#92
vaendryl
closed
9 years ago
2
Fix to Ava profile in cargo mission
#91
Quickman
closed
9 years ago
7
quickman hates everything
#90
vaendryl
closed
9 years ago
1
problem with loading into placement mode
#89
vaendryl
closed
9 years ago
0
auto mode setting is inversed
#88
vaendryl
closed
9 years ago
2
Fix to Ava profile in cargo mission
#87
Quickman
closed
9 years ago
2
Fix shit with ending turn while weapons is active
#86
DoumanAsh
closed
9 years ago
3
pre-disabled battleships get out of disable too soon?
#85
vaendryl
closed
9 years ago
0
BM.moving set to True but the selected unit isn't actually moving resulting in a crash.
#84
vaendryl
closed
9 years ago
0
clicking end turn with an active weapon breaks shit.
#83
vaendryl
closed
9 years ago
0
AI doesn't work in skirmish?
#82
vaendryl
closed
9 years ago
0
there seems to be an issue with the AI not firing at all if it cant find a good spot to move to.
#81
vaendryl
closed
9 years ago
0
red tiles signifying counter attacks display in reverse when using G-gun
#80
vaendryl
opened
9 years ago
0
get_all_in_radius crash
#79
vaendryl
closed
9 years ago
4
'Continiue' leads to test battle
#78
DoumanAsh
closed
9 years ago
1
Battle log in system settings?
#77
DoumanAsh
closed
9 years ago
1
flak modifier affects counterattacking
#76
vaendryl
closed
9 years ago
0
loading an old save can lead to skirmish breaking
#75
vaendryl
closed
9 years ago
1
write proper 'restart battle' code
#74
vaendryl
closed
9 years ago
23
old save files often give a 'can't find a point to stop rolling back' and fail to load
#73
vaendryl
closed
9 years ago
16
add table of future costs to R&D screen
#72
vaendryl
closed
9 years ago
0
Correct bad copy-paste
#71
DoumanAsh
closed
9 years ago
2
add player tutorials
#70
vaendryl
opened
9 years ago
6
Use Orange idea of separated dispatcher and function call further
#69
DoumanAsh
closed
9 years ago
7
Log always when Legion aims vanguard cannon
#68
DoumanAsh
closed
9 years ago
3
Style update
#67
DoumanAsh
closed
9 years ago
3
No label gameover?
#66
DoumanAsh
closed
9 years ago
8
Introduction of battle log with filter
#65
DoumanAsh
closed
9 years ago
4
AI Changes - consider closing in
#64
BlueOrange
closed
9 years ago
9
Fix for issue 55
#63
BlueOrange
closed
9 years ago
9
Introduce battle log
#62
DoumanAsh
closed
9 years ago
18
Fix small crash for cheaters
#61
DoumanAsh
closed
9 years ago
4
fully skip animations when skip button is hold down
#60
vaendryl
closed
9 years ago
2
rewrite modifier backend
#59
vaendryl
opened
9 years ago
4
rewrite AI
#58
vaendryl
opened
9 years ago
9
add vanguard cannon for enemy unit including visual warning
#57
vaendryl
closed
9 years ago
0
rewrite the flak simulation
#56
vaendryl
closed
9 years ago
0
units that are flagged as a 'boss' by default end skirmish battles prematurely
#55
vaendryl
closed
9 years ago
2
units not in battle can receive buffs from orders and have their buff voices played
#54
vaendryl
closed
9 years ago
0
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