issues
search
vpenades
/
SharpGLTF
glTF reader and writer for .NET Standard
MIT License
467
stars
75
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Draco?
#44
bertt
closed
3 months ago
11
How to disable buffer interleaving?
#43
wlinna
closed
4 years ago
3
Validation before write
#42
torokze
closed
4 years ago
4
Struggling with Invalid Matrix
#41
ptasev
closed
4 years ago
24
Add a skinned mesh to an existing node
#40
ptasev
closed
4 years ago
8
Get color information from textures ?
#39
webgrid
closed
4 years ago
2
Made it possible to call UseMorphTarget on IMeshBuilder<TMaterial>
#38
ptasev
closed
4 years ago
3
NodeBuilder infinite recursion when setting WorldMatrix, then calling UseTrans/Rot/Scale
#37
ptasev
closed
4 years ago
3
Getting Animation Frame Times (Sampler Input)
#36
ptasev
closed
4 years ago
19
Multiple objects exported as one object in wrong location
#35
cesarecaoduro
closed
4 years ago
5
Example1 seems to use an older version of the api
#34
marcuslindh
closed
4 years ago
2
Can't compile example due to Monogame constructor reference
#33
YTN0
closed
4 years ago
2
is invalid or does not exist. (Parameter 'dirPath')
#32
bertt
closed
4 years ago
3
Make error message more explicit ?
#31
courgeon
closed
4 years ago
6
WinUI3.0 control?
#30
GeorgeS2019
closed
1 year ago
4
No way to add a dummy (empty) node
#29
gleblebedev
closed
3 years ago
1
Valid MorphPrimitivesTest.glb file fails to load
#28
gleblebedev
closed
4 years ago
2
Image Name null but extension present
#27
nodermatt
closed
4 years ago
9
Provide an API for users who don't know the glTF API
#26
naikrovek
closed
4 years ago
4
Add normals to a MeshBuilder<VertexPosition>
#25
tongbong
closed
4 years ago
2
Unit test LoadUniVRM fails
#24
bertt
closed
3 years ago
2
Less textures than expected
#23
rolandkru
closed
4 years ago
2
Read GLB with glTF extension
#22
bertt
closed
4 years ago
15
By default _offsetDefault set to 1,1 but it should be 0,0
#21
gleblebedev
closed
4 years ago
1
ReadGLB infinite recursion bug
#20
gleblebedev
closed
4 years ago
5
Exception with very small triangles
#19
bertt
closed
5 years ago
10
Triangulate polygons?
#18
bertt
closed
5 years ago
4
Incorrect image buffer data
#17
hexuallyactive
closed
5 years ago
2
Scene builder
#16
vpenades
closed
5 years ago
0
Rendering in Cesium
#15
bertt
closed
5 years ago
3
Sketchfab model validation failes
#14
gleblebedev
closed
4 years ago
14
Test 'CreateSceneWithSpecularGlossinessExtension' failing
#13
bertt
closed
5 years ago
2
System.Text.Json instead of Newtonsoft.Json
#12
vpenades
closed
4 years ago
1
System.NotFiniteNumberException: Normal is invalid
#11
Imaver
closed
5 years ago
5
Append node
#10
promontis
closed
5 years ago
5
Morphing support in MeshBuilder
#9
vpenades
closed
4 years ago
7
Provide indices
#8
promontis
closed
5 years ago
10
Is there a way to specify Metallness and Roughness map?
#7
Imaver
closed
5 years ago
2
FindAnimationChannels(Node) always returns the channels of one specific animation
#6
KWEngine
closed
5 years ago
0
Is there a way to add normal information while using PrimitiveBuilder.AddTriangle method?
#5
Imaver
closed
5 years ago
2
Could not load file or assembly System.Numeric.Vectors exception
#4
Imaver
closed
5 years ago
6
Update NuGet package
#3
promontis
closed
5 years ago
4
Terrain Example
#2
alanrose
closed
5 years ago
3
Nuget package
#1
promontis
closed
5 years ago
5
Previous