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vpenades
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SharpGLTF
glTF reader and writer for .NET Standard
MIT License
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modify material
#91
FSandner
closed
3 years ago
3
Creating 1 primitive with multiple vertices with different color
#90
Mouldi
closed
3 years ago
6
Create a simple plane with png
#89
chocoboyx
closed
3 years ago
1
Can I add line to mesh? or How can I do it?
#88
learnerandtrainer
closed
3 years ago
3
Cant wrap texture on geometries
#87
learnerandtrainer
closed
3 years ago
5
BlendShape / MorphTarget
#86
EricBeetsOfficial-Opuscope
closed
3 years ago
1
Textures
#85
Mikhail1Demianenko
closed
3 years ago
5
Chunks
#84
FSandner
closed
3 years ago
7
Add the Extras attribute to Scenes
#83
lz852153492
closed
3 years ago
2
Adding normals slows AddTriangle to crawl
#82
wlinna
closed
3 years ago
31
Any way to access the animation channels array without knowing the nodes?
#81
jhm-ciberman
closed
3 years ago
0
TrackBuilder does not support single point when using linear curve
#80
ptasev
closed
3 years ago
3
Hello there! Is there an API interface for successfully merging multiple gltf or glb files into one file?
#79
lz852153492
closed
3 years ago
25
How to add '_BATCHID' into a glTF file?
#78
674019130
closed
3 years ago
2
JOINTS accessor is out of bounds
#77
thatcosmonaut
closed
3 years ago
2
Buffer data embedding option
#76
NoOverflow
opened
3 years ago
6
How to add normal info and texture info to one VERTEX?
#75
674019130
closed
3 years ago
2
Example for the FOSS C# game engine Stride?
#74
tebjan
closed
1 year ago
2
Callback Image loader
#73
EricBeetsOfficial-Opuscope
closed
3 years ago
2
Small optimizations to Animation Channel creation
#72
Crauzer
closed
3 years ago
6
Poor performance when creating Animations
#71
Crauzer
closed
3 years ago
3
SaveAsWavefront fails with spaces in path
#70
talanc
closed
3 years ago
1
bounding volume?
#69
bertt
closed
3 years ago
6
Add mesh to last node in hierarchical tree.
#68
EugeneNIghtingale
closed
3 years ago
3
KHR_mesh_quantization?
#67
bertt
closed
3 years ago
3
How to download alpha0018 version's source code?
#66
674019130
closed
3 years ago
6
Issue with CoordinateSet
#65
Crauzer
closed
3 years ago
1
How to pass indices to a Mesh Primitive
#64
Crauzer
closed
3 years ago
2
Null Reference when calling MeshPrimitive.Material
#63
thatcosmonaut
closed
3 years ago
2
How to get the mesh bones ?
#62
EricBeetsOfficial-Opuscope
closed
3 years ago
1
VertexColors and color per vertex
#61
duvet86
closed
3 years ago
5
Make BinarySerialization public?
#60
koliyo
closed
3 years ago
2
Vertices sharing in sharp edged geometry
#59
berry4u
closed
3 years ago
4
Adding custom vertex attributes to existing model?
#58
bertt
closed
3 years ago
5
Performance hit when used in .net core - SharpGLTF is much slower in .netcore than in .net framework
#57
AhmedMakhlouf
closed
3 years ago
2
Any way to add some string description to MeshBuilder?
#56
berry4u
closed
3 years ago
9
Provide a way to get the content of an image as `ReadOnlyMemory<byte>` instead of span
#55
john-h-k
closed
4 years ago
2
Duplicate Materials on Export
#54
tomspilman
closed
4 years ago
3
Writing gltf file (ModelRoot.Save) is slower after updating to version 17 from version 15
#53
AhmedMakhlouf
closed
4 years ago
6
Fix SatelliteFile to use existing files on disk
#52
tomspilman
closed
4 years ago
6
Animations
#51
bertt
closed
4 years ago
3
Separate JSON and Binary
#50
raffdp
closed
4 years ago
4
Extract a submesh ?
#49
EricBeetsOfficial-Opuscope
closed
4 years ago
4
Consider strong-naming assemblies
#48
diredev
closed
3 years ago
17
Ability to get path of images
#47
garrynewman
closed
4 years ago
8
Update readme.md
#46
bertt
closed
4 years ago
0
pbrSpecularGlossiness sample?
#45
bertt
closed
4 years ago
8
Draco?
#44
bertt
closed
2 months ago
11
How to disable buffer interleaving?
#43
wlinna
closed
4 years ago
3
Validation before write
#42
torokze
closed
4 years ago
4
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