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w23
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xash3d-fwgs
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
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Need test map with various rendering entities
#33
w23
closed
8 months ago
38
materials: new format
#470
0x4E69676874466F78
opened
1 year ago
36
rtx: physically correct emissive textures remaster
#267
w23
closed
6 months ago
35
full screen <=> windowed do it ten times, crash-freeze
#676
ils8
closed
3 months ago
33
Support DDS or KTX2 format up to BC7
#154
0x4E69676874466F78
closed
7 months ago
33
Gamma correction and lighting
#321
0x4E69676874466F78
closed
1 year ago
28
profiler: track memory usage (#502)
#575
nilsonragee
closed
1 month ago
26
vk: profiler: fix source locations for scopes (#542)
#567
nilsonragee
closed
8 months ago
25
Studio model: v_shotgun - unexpectedly big shell
#63
vklachkov
closed
1 year ago
25
sRGB-γ all the things
#597
w23
closed
7 months ago
22
Broken normal maps
#595
0x4E69676874466F78
closed
7 months ago
21
Warning for 32bit builds (not supported)
#670
ertup0
closed
5 months ago
20
Wrong emissive power from !TOXICGRN texture (brush with water texture, but not func_water)
#72
0x4E69676874466F78
closed
1 year ago
20
Collecting and saving profiler statistics (for demos)
#573
0x4E69676874466F78
opened
8 months ago
19
Bring back ray tracing pipeline support
#495
w23
opened
1 year ago
18
Culling problem on c1a1a, c1a2b, etc
#118
0x4E69676874466F78
opened
2 years ago
18
Material improvements
#572
w23
closed
7 months ago
15
Add GPU selector
#21
w23
opened
2 years ago
15
Some point light (like light_environment) are lost after ran out of light slots
#680
0x4E69676874466F78
opened
5 months ago
14
patch: can't turn off smoothing via `_xvk_smoothing_excluded_pairs`
#619
0x4E69676874466F78
closed
6 months ago
14
Error: Too many emissive surfaces found: 256; on c1a0c.bsp
#329
0x4E69676874466F78
closed
6 months ago
14
rtx: figure out how to address double-sided water
#264
w23
closed
6 months ago
14
document how textures should be remastered
#225
w23
opened
2 years ago
14
Crashes inside nv drivers when creating the first ray tracing pipeline when built against VulkanSDK-1.3.216
#379
w23
closed
1 year ago
13
Basic fog support
#159
0x4E69676874466F78
opened
2 years ago
13
Broken emit light from func_illusionary brushes
#83
0x4E69676874466F78
opened
2 years ago
13
Normalmaps are not smoothed according to smooth geometries
#630
0x4E69676874466F78
closed
5 months ago
12
Incorrect rendering of the surfsky
#474
0x4E69676874466F78
closed
7 months ago
12
Replace glow sprites (with glow render mode) via glare, bloom from lights
#186
w23
opened
2 years ago
12
Rendering water correctly
#160
0x4E69676874466F78
opened
2 years ago
12
The emission texture is rendered incorrectly
#145
0x4E69676874466F78
closed
1 year ago
12
Patching of maps in runtime
#117
0x4E69676874466F78
closed
2 years ago
12
Draw a skybox if the ray hit on nothing
#579
0x4E69676874466F78
closed
5 months ago
11
materials: loading textures even when they are not needed
#372
0x4E69676874466F78
closed
1 year ago
11
new flashlight
#315
0x4E69676874466F78
closed
2 years ago
11
New set of likely bad tweaks/hacks to improve some stuff
#302
MaxG2D
closed
1 year ago
11
Black screen when transition from map to map
#250
0x4E69676874466F78
opened
2 years ago
11
Render texture and color modes (blend incorrectly)
#528
0x4E69676874466F78
closed
7 months ago
10
rtx: improve surface lights culling
#100
w23
closed
2 years ago
10
Emissive textures on `!water` textures does not work
#56
0x4E69676874466F78
opened
2 years ago
10
Hand-made organic bespoke GMO-free BRDFs
#726
w23
closed
3 months ago
9
vulkan: smooth brush normals by 45 degrees like qrad
#348
LifeKILLED
closed
8 months ago
9
rtx: some emissive entities break light clusters
#279
w23
closed
2 years ago
9
materials: 16bit normals
#214
0x4E69676874466F78
opened
2 years ago
9
Figure out how to importance-sample skylight
#16
w23
closed
2 years ago
9
Modules API
#714
nilsonragee
opened
5 months ago
8
Be more newcomer/dev-friendly
#709
nilsonragee
opened
5 months ago
8
Path correction
#578
0x4E69676874466F78
closed
7 months ago
8
Remove func_wall entities from dynamic geometry and fix detect for dynamic geometry
#415
0x4E69676874466F78
closed
1 year ago
8
Better sampling with denoising
#323
LifeKILLED
closed
2 years ago
8
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