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**Describe the bug:**
When using a 16x16 tile map that has collision, for some reason the collision object appears to give the tiles bounding boxes that are closer to 17x17 pixels in size, in additio…
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### Describe the project you are working on
I am using capsule collision shapes and their user friendliness when adjusting in the viewport could be improved.
### Describe the problem or limitation y…
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like adding vertices to a list and having that be the shape?
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### Description
This problem, which very rarely happens, has haunted me for the last couple of years. The last time it happened was more than 2 years ago, and recently I got hit by it again.
Th…
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### Describe the project you are working on
rhino simulator
### Describe the problem or limitation you are having in your project
Debugging collision problems is difficult and you don't always kn…
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**Describe the project you are working on:**
This is a project I came up with while thinking of use cases for such shapes, since I already opened my PR to solve this. I came across godotengine/godot#…
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Hi,
I have a humanoid entity in my application and I am modelling the collision for it using an RP3D sphere, and I am happy with how it feels to move around.
However, the humanoid has a shape of…
ghost updated
3 months ago
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue de…
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For a few weeks I've been trying to get the latest of this to work with my project
all my objects currently are AABB
but no collisions at all are detected in the col world
I set up the col worl…
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**Describe the bug**
When using a ShapeCast3D the collision point is deeper than the surface I am casting against.
**To Reproduce**
Add a ShapeCast3D going straight down with a cylinder shape…