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For this feature, we need the following functionality:
- when the player enters select areas, this can trigger an event in the game
- this event would lock player input and only allow the player…
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**Double cutscenes fail**
currently any scene that has back to back cutscenes do not play the second scene , examples being xions death and post riku fight , likely due to pressing skip skipping them…
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Being able to pause pre-rendered cutscenes would be nice, especially if in-engine cutscenes are going to be replaced with the HD pre-rendered ones.
Currently, pressing start during a pre-rendered c…
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Implement cutscene actions for
- [ ] waiting for input on an attack (for when the player chooses to attack or not)
- [x] triggering a change in weather
- [x] actors playing animations
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The ending cutscenes always looked weird to me, figured that's just how they always were but looks like other releases do actually look better: https://youtu.be/h2XfwaAmbWI?t=23
Wonder what's going…
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If the emulation is paused during HD cutscene playback, occasionally nothing will happen. If the pause is left on, once gameplay resumes, turning it off will freeze the game until the emulation is res…
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https://me3tweaks.com/modmanager/logservice/logviewer?logid=721eeb00a58c6f94fa06aff6d58aedab
The final scene of the Levithan DLC is being automatically skipped, the one where the Commander is rescu…
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If I'm in a cutscene, but a party member is in combat, the combat timer appears. I'd prefer if the timer hid itself entirely during cutscenes.
(Maybe it could check for the OccupiedInCutSceneEvent …
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**Describe the bug**
The HD replacement works, but with no subtitles.
**To Reproduce**
Steps to reproduce the behavior:
1. Play one of the HD replacements.
**Expected behavior**
There should…
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Playing 2 player splitscreen on Halo CE, during cutscenes the aspect ratio is stretch vertically and zoomed in so you can't view the entire scene, potentially a bug?
Yet to try on other games.
Than…