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Hi, Thanks for the implementation!
I've noticed the DynamicObstacles implementations differs from the standard Minigrid versions found in e.g. MiniGrid Farama.
In the Farama implementation an ag…
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Will it be implemented? As I googled recast currently doesn't support it.
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作者你好,我在编译完成之后,使用roslaunch sim_env main.launch启动main.launch报错,RLException: Roslaunch got a 'No such file or directory' error while attempting to run:
/home/wanjie/ros_motion_planning/src/plugins/dyn…
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DoD:
dynamische Objekte werden zu jedem Zeitpunkt verfolgt und deren wahrscheinliche Trajektorie vorhergesagt
- [x] Implementieren der Funktionalität
- [x] Erstellen eines Test-Scripts zur …
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Right now, we work only with static data about the state of the world. We should be able to create a generic interface to handle detections to track them and have them included in the planning and con…
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Hi! This is a fantastic work for UAV simulation and RL learning. It would be nice if we can add some static and dynamic obstacles to increase the difficulty of task. I'm wondering if this is on the ro…
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Currently, Autoware does not have any functions to safely avoid collisions with dynamic obstacles. In order to safely navigate the vehicle in dynamic environment, we should add dynamic obstacle avoida…
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Currently, STK features 3 dynamic obstacle (which are also known as "cannons" for some reason). They are : the kart mine in the Old Mine, the big golf ball in Minigolf, the cannon ball in Fort Magma.
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were fo…
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Would it be possible to extend the toolkit to support dynamic obstacles in the navmesh?
Use case:
I have a game scene that has n+1 enemies, that are following the player using the navmesh. One ene…