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Edit: forgot to mention how much I'm enjoying using this library. Makes roguelike development so much easier, so thanks!
**Version**: 2.6.4
It's possible I'm doing something wrong, or have the i…
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It would be nice if the user could set the FOV algorithms to world wrap when it hits edges rather than stopping hard.
Tricky bits include how light will blend if it effectively comes from two directi…
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I'm mostly making this issue to track the resources I've been collecting:
http://www.roguebasin.com/index.php?title=Comparative_study_of_field_of_view_algorithms_for_2D_grid_based_worlds
Older ben…
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Currently out algorithms do not account for the Earth's occultations, blocking a fraction of our FoV. It might not be critical for DC2, since the instrument is pointing at zenith, but once you include…
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To produce PointCloud, we need an accurate depth sensor with approximately 0.3m-4m range.
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**Is your feature request related to a problem? Please describe.**
The limitations in map generation algorithms will inevitably lead to reimplementing the same thing over again--it would be nice for …
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I made this [mermaid diagram](https://mermaid.js.org/syntax/sequenceDiagram.html) (click the copy button or 'edit' on this message for source code) to explain how information flows between softwares i…
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Currently, Starfish processes one field of view at a time. At some point, these processed (and potentially unprocessed) images/results need to be stitched together for visualization. This can either b…
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On Blender 2.79a 64 bit Windows version the camera doesn't get exported correctly to Godot. Even changing the camera units in Blender from millimeters to field of view doesn't fix the problem, sometim…
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How difficult would it be to modify / fork rot.js to support 3D field of view and lighting? I realize 3D isn't the focus of this library. I want to implement a dwarf fortress style game and I would li…